fixed compiler warnings (after adding "-Wmissing-prototypes")
[rocksndiamonds.git] / src / game_sp / main.c
index a1fbe44aced5b5aa73472c8b6875d77bcebf5be1..9e5ff836f7947e25aa77530c45abc43cbdd6af51 100644 (file)
@@ -12,7 +12,7 @@ int GfxGraphic[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
 int GfxFrame[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
 
 
-void InitGameEngine_SP()
+void InitGameEngine_SP(void)
 {
   int x, y;
 
@@ -31,12 +31,10 @@ void InitGameEngine_SP()
   game_sp.scroll_xoffset = (EVEN(SCR_FIELDX) ? TILEX / 2 : 0);
   game_sp.scroll_yoffset = (EVEN(SCR_FIELDY) ? TILEY / 2 : 0);
 
-#if 1
   if (native_sp_level.width <= SCR_FIELDX)
     game_sp.scroll_xoffset = TILEX / 2;
   if (native_sp_level.height <= SCR_FIELDY)
     game_sp.scroll_yoffset = TILEY / 2;
-#endif
 
   for (x = 0; x < SP_MAX_PLAYFIELD_WIDTH; x++)
   {
@@ -56,17 +54,19 @@ void InitGameEngine_SP()
 
 void RedrawPlayfield_SP(boolean force_redraw)
 {
+  // skip redrawing playfield in warp mode or when testing tapes with "autotest"
+  if (DrawingDeactivatedField())
+    return;
+
   if (force_redraw)
     RestorePlayfield();
 
   UpdatePlayfield(force_redraw);
-
-  BackToFront_SP();
 }
 
-void DrawGameDoorValues_SP()
+static void UpdateGameDoorValues_SP(void)
 {
-  game_sp.time_played = TimerVar / setup.game_frame_delay;
+  game_sp.time_played = TimerVar / FRAMES_PER_SECOND;
   game_sp.infotrons_still_needed = InfotronsNeeded;
   game_sp.red_disk_count = RedDiskCount;
   game_sp.score = 0;           // (currently no score in Supaplex engine)
@@ -77,14 +77,14 @@ void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
   byte single_player_action = action[0];
   int x, y;
 
-  UpdateEngineValues(mScrollX / TILEX, mScrollY / TILEY);
+  UpdateEngineValues(mScrollX / TILEX, mScrollY / TILEY,
+                    MurphyScreenXPos / TILEX, MurphyScreenYPos / TILEY);
 
   subMainGameLoop_Main(single_player_action, warp_mode);
 
   RedrawPlayfield_SP(FALSE);
 
-  if (!warp_mode)              /* do not redraw values in warp mode */
-    DrawGameDoorValues_SP();
+  UpdateGameDoorValues_SP();
 
   CheckSingleStepMode_SP(PlayField16[MurphyPosIndex] == fiMurphy,
                         HighByte(PlayField16[MurphyPosIndex]) == 0x2A);
@@ -94,7 +94,10 @@ void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
       GfxFrame[x][y]++;
 }
 
-int getRedDiskReleaseFlag_SP()
+int getRedDiskReleaseFlag_SP(void)
 {
+  /* 0: when Murphy is moving (including the destination tile!) */
+  /* 1: when Murphy is not moving for at least one game frame */
+
   return RedDiskReleaseFlag;
 }