added functions to get current player position for all game engines
[rocksndiamonds.git] / src / game_sp / main.c
index a5ca525e4dd8a79ff062fcbfe4ccf287dadd0330..92fc9120dcee90e756c0f12b3f20054e81dcc795 100644 (file)
@@ -26,7 +26,15 @@ void InitGameEngine_SP()
   game_sp.red_disk_count = 0;
   game_sp.score = 0;
 
-  menBorder.Checked = setup.sp_show_border_elements;
+  menBorder = setup.sp_show_border_elements;
+
+  game_sp.scroll_xoffset = (EVEN(SCR_FIELDX) ? TILEX / 2 : 0);
+  game_sp.scroll_yoffset = (EVEN(SCR_FIELDY) ? TILEY / 2 : 0);
+
+  if (native_sp_level.width <= SCR_FIELDX)
+    game_sp.scroll_xoffset = TILEX / 2;
+  if (native_sp_level.height <= SCR_FIELDY)
+    game_sp.scroll_yoffset = TILEY / 2;
 
   for (x = 0; x < SP_MAX_PLAYFIELD_WIDTH; x++)
   {
@@ -50,13 +58,11 @@ void RedrawPlayfield_SP(boolean force_redraw)
     RestorePlayfield();
 
   UpdatePlayfield(force_redraw);
-
-  BackToFront_SP();
 }
 
-void DrawGameDoorValues_SP()
+void UpdateGameDoorValues_SP()
 {
-  game_sp.time_played = TimerVar / setup.game_frame_delay;
+  game_sp.time_played = TimerVar / FRAMES_PER_SECOND;
   game_sp.infotrons_still_needed = InfotronsNeeded;
   game_sp.red_disk_count = RedDiskCount;
   game_sp.score = 0;           // (currently no score in Supaplex engine)
@@ -67,16 +73,24 @@ void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
   byte single_player_action = action[0];
   int x, y;
 
-  UpdateEngineValues(mScrollX / TILEX, mScrollY / TILEY);
+  UpdateEngineValues(mScrollX / TILEX, mScrollY / TILEY,
+                    MurphyScreenXPos / TILEX, MurphyScreenYPos / TILEY);
 
   subMainGameLoop_Main(single_player_action, warp_mode);
 
   RedrawPlayfield_SP(FALSE);
 
-  if (!warp_mode)              /* do not redraw values in warp mode */
-    DrawGameDoorValues_SP();
+  UpdateGameDoorValues_SP();
+
+  CheckSingleStepMode_SP(PlayField16[MurphyPosIndex] == fiMurphy,
+                        HighByte(PlayField16[MurphyPosIndex]) == 0x2A);
 
   for (x = DisplayMinX; x <= DisplayMaxX; x++)
     for (y = DisplayMinY; y <= DisplayMaxY; y++)
       GfxFrame[x][y]++;
 }
+
+int getRedDiskReleaseFlag_SP()
+{
+  return RedDiskReleaseFlag;
+}