changed redraw system to prevent unneeded screen updates
[rocksndiamonds.git] / src / game_sp / main.c
index f0b7603e13303df3080e15f951daf849a43c46d2..51d799e7945ae249e6c8334b3ff7143284d6d8b8 100644 (file)
@@ -59,7 +59,7 @@ void RedrawPlayfield_SP(boolean force_redraw)
 
   UpdatePlayfield(force_redraw);
 
-  BlitScreenToBitmap_SP(window);
+  BlitScreenToBitmap_SP(backbuffer);
 }
 
 void UpdateGameDoorValues_SP()