rnd-20100623-1-src
[rocksndiamonds.git] / src / game_sp / main.c
index 42f5f753a814de980dd2eb9f06a5060e8f1b329e..4fe06feb1a44fa796b6b3dbc1dd21d9b9749db7e 100644 (file)
@@ -28,6 +28,16 @@ void InitGameEngine_SP()
 
   menBorder = setup.sp_show_border_elements;
 
+  game_sp.scroll_xoffset = (EVEN(SCR_FIELDX) ? TILEX / 2 : 0);
+  game_sp.scroll_yoffset = (EVEN(SCR_FIELDY) ? TILEY / 2 : 0);
+
+#if 1
+  if (native_sp_level.width <= SCR_FIELDX)
+    game_sp.scroll_xoffset = TILEX / 2;
+  if (native_sp_level.height <= SCR_FIELDY)
+    game_sp.scroll_yoffset = TILEY / 2;
+#endif
+
   for (x = 0; x < SP_MAX_PLAYFIELD_WIDTH; x++)
   {
     for (y = 0; y < SP_MAX_PLAYFIELD_HEIGHT; y++)
@@ -56,10 +66,20 @@ void RedrawPlayfield_SP(boolean force_redraw)
 
 void DrawGameDoorValues_SP()
 {
-  game_sp.time_played = TimerVar / setup.game_frame_delay;
+#if 1
+  // game_sp.time_played = TimerVar / FRAMES_PER_SECOND_SP;
+  game_sp.time_played = TimerVar / FRAMES_PER_SECOND;
+#else
+  game_sp.time_played = TimerVar * setup.game_frame_delay / 1000;
+#endif
   game_sp.infotrons_still_needed = InfotronsNeeded;
   game_sp.red_disk_count = RedDiskCount;
   game_sp.score = 0;           // (currently no score in Supaplex engine)
+
+#if 0
+  printf("::: %d, %d => %d\n",
+        TimerVar, setup.game_frame_delay, game_sp.time_played);
+#endif
 }
 
 void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
@@ -76,7 +96,15 @@ void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
   if (!warp_mode)              /* do not redraw values in warp mode */
     DrawGameDoorValues_SP();
 
+  CheckSingleStepMode_SP(PlayField16[MurphyPosIndex] == fiMurphy,
+                        HighByte(PlayField16[MurphyPosIndex]) == 0x2A);
+
   for (x = DisplayMinX; x <= DisplayMaxX; x++)
     for (y = DisplayMinY; y <= DisplayMaxY; y++)
       GfxFrame[x][y]++;
 }
+
+int getRedDiskReleaseFlag_SP()
+{
+  return RedDiskReleaseFlag;
+}