rnd-20091112-1-src
[rocksndiamonds.git] / src / game_sp / main.c
index a8d61e3ff7729f71309d57b5d319ae60afb71ec2..467c82d2a2d267abea2c5275284abe3c3ec73eef 100644 (file)
@@ -11,17 +11,27 @@ void InitGameEngine_SP()
   game_sp_info.LevelSolved = FALSE;
   game_sp_info.GameOver = FALSE;
 
-#if 0
+#if 1
   menPlay_Click();
 #else
   menPlayDemo_Click();
 #endif
 }
 
+#if 0
 void BlitScreenToBitmap_SP(Bitmap *target_bitmap)
 {
-  BlitBitmap(screenBitmap, target_bitmap, 15 * 32, 7 * 32,
-            SCR_FIELDX * TILEX, SCR_FIELDY * TILEY, SX, SY);
+  DDScrollBuffer_Blt_Ext(target_bitmap);
+}
+#endif
+
+void RedrawPlayfield_SP(boolean force_redraw)
+{
+  // subDisplayLevel();
+
+  UpdatePlayfield();
+
+  BackToFront_SP();
 }
 
 void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
@@ -29,4 +39,6 @@ void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
   byte single_player_action = action[0];
 
   subMainGameLoop_Main(single_player_action, warp_mode);
+
+  RedrawPlayfield_SP(FALSE);
 }