removed unused function parameters
[rocksndiamonds.git] / src / game_sp / main.c
index 9e5ff836f7947e25aa77530c45abc43cbdd6af51..206ae571c3486a118b19d48d8300dbd85545b04d 100644 (file)
@@ -9,7 +9,7 @@ struct LevelInfo_SP native_sp_level;
 int GfxElementLast[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
 int GfxGraphicLast[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
 int GfxGraphic[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
-int GfxFrame[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
+int GfxFrameSP[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
 
 
 void InitGameEngine_SP(void)
@@ -18,8 +18,8 @@ void InitGameEngine_SP(void)
 
   gfx.anim_random_frame = -1;  // (use simple, ad-hoc random numbers)
 
-  game_sp.LevelSolved = FALSE;
-  game_sp.GameOver = FALSE;
+  game_sp.level_solved = FALSE;
+  game_sp.game_over = FALSE;
 
   game_sp.time_played = 0;
   game_sp.infotrons_still_needed = native_sp_level.header.InfotronsNeeded;
@@ -43,7 +43,7 @@ void InitGameEngine_SP(void)
       GfxElementLast[x][y] = -1;
       GfxGraphicLast[x][y] = -1;
       GfxGraphic[x][y] = -1;
-      GfxFrame[x][y] = 0;
+      GfxFrameSP[x][y] = 0;
     }
   }
 
@@ -72,7 +72,7 @@ static void UpdateGameDoorValues_SP(void)
   game_sp.score = 0;           // (currently no score in Supaplex engine)
 }
 
-void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
+void GameActions_SP(byte action[MAX_PLAYERS])
 {
   byte single_player_action = action[0];
   int x, y;
@@ -80,7 +80,7 @@ void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
   UpdateEngineValues(mScrollX / TILEX, mScrollY / TILEY,
                     MurphyScreenXPos / TILEX, MurphyScreenYPos / TILEY);
 
-  subMainGameLoop_Main(single_player_action, warp_mode);
+  subMainGameLoop_Main(single_player_action);
 
   RedrawPlayfield_SP(FALSE);
 
@@ -91,13 +91,13 @@ void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
 
   for (x = DisplayMinX; x <= DisplayMaxX; x++)
     for (y = DisplayMinY; y <= DisplayMaxY; y++)
-      GfxFrame[x][y]++;
+      GfxFrameSP[x][y]++;
 }
 
 int getRedDiskReleaseFlag_SP(void)
 {
-  /* 0: when Murphy is moving (including the destination tile!) */
-  /* 1: when Murphy is not moving for at least one game frame */
+  // 0: when Murphy is moving (including the destination tile!)
+  // 1: when Murphy is not moving for at least one game frame
 
   return RedDiskReleaseFlag;
 }