if (!warp_mode) /* do not redraw values in warp mode */
DrawGameDoorValues_SP();
+ CheckSingleStepMode_SP(PlayField16[MurphyPosIndex] != fiMurphy);
+
for (x = DisplayMinX; x <= DisplayMaxX; x++)
for (y = DisplayMinY; y <= DisplayMaxY; y++)
GfxFrame[x][y]++;