UpdatePlayfield(force_redraw);
}
-void UpdateGameDoorValues_SP(void)
+static void UpdateGameDoorValues_SP(void)
{
game_sp.time_played = TimerVar / FRAMES_PER_SECOND;
game_sp.infotrons_still_needed = InfotronsNeeded;
int getRedDiskReleaseFlag_SP(void)
{
- /* 0: when Murphy is moving (including the destination tile!) */
- /* 1: when Murphy is not moving for at least one game frame */
+ // 0: when Murphy is moving (including the destination tile!)
+ // 1: when Murphy is not moving for at least one game frame
return RedDiskReleaseFlag;
}