rnd-20100315-1-src
[rocksndiamonds.git] / src / game_sp / init.c
index ee7034247ef27228fa77cc6e585a50d00b10412b..f79e20b0684034bddf3d0d8f2711de3c96ac5b85 100644 (file)
@@ -3,10 +3,10 @@
 #include "global.h"
 
 
-Bitmap *sp_objects;
-
 Bitmap *screenBitmap;
 
+struct EngineSnapshotInfo_SP engine_snapshot_sp;
+
 static void init_struct_functions()
 {
   Stage.Blt           = &DDScrollBuffer_Blt;
@@ -14,12 +14,13 @@ static void init_struct_functions()
   Stage.ScrollTowards = &DDScrollBuffer_ScrollTowards;
   Stage.SoftScrollTo  = &DDScrollBuffer_SoftScrollTo;
 
-  StretchedSprites.BltEx = &DDSpriteBuffer_BltEx;
+  // StretchedSprites.BltEx  = &DDSpriteBuffer_BltEx;
+  StretchedSprites.BltImg = &DDSpriteBuffer_BltImg;
 }
 
 static void init_global_values()
 {
-  menBorder.Checked = True * 0;
+  menBorder.Checked = False;
   menPanel.Checked = True;
   menAutoScroll.Checked = True;
 
@@ -34,20 +35,10 @@ void sp_open_all()
 
   Form_Load();
 
-  SetBitmaps_SP(&sp_objects);
-
-#if 0
-  /* too small for oversized levels, but too big for graphics performance */
-  /* (the whole playfield is drawn/updated, not only visible/scrolled area) */
-  /* !!! FIX THIS !!! */
-  screenBitmap = CreateBitmap(60 * TILEX, 24 * TILEY,
-                              DEFAULT_DEPTH);
-#else
   screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY,
                               DEFAULT_DEPTH);
-#endif
 
-  DDSpriteBuffer_CreateFromFile("[NONE]", 16, 16);
+  DDSpriteBuffer_Init();
 }
 
 void sp_close_all()
@@ -75,3 +66,126 @@ unsigned int InitEngineRandom_SP(long seed)
 
   return (unsigned int) seed;
 }
+
+
+/* ------------------------------------------------------------------------- */
+/* Supaplex game engine snapshot handling functions                          */
+/* ------------------------------------------------------------------------- */
+
+void SaveEngineSnapshotValues_SP()
+{
+  int i;
+
+  engine_snapshot_sp.game_sp = game_sp;
+
+  /* these arrays have playfield-size dependent variable size */
+
+  for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++)
+    engine_snapshot_sp.PlayField16[i] = PlayField16[i];
+  for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++)
+    engine_snapshot_sp.PlayField8[i] = PlayField8[i];
+  for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++)
+    engine_snapshot_sp.DisPlayField[i] = DisPlayField[i];
+
+  for (i = 0; i < FieldWidth * (FieldHeight - 2); i++)
+    engine_snapshot_sp.AnimationPosTable[i] = AnimationPosTable[i];
+  for (i = 0; i < FieldWidth * (FieldHeight - 2); i++)
+    engine_snapshot_sp.AnimationSubTable[i] = AnimationSubTable[i];
+  for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++)
+    engine_snapshot_sp.TerminalState[i] = TerminalState[i];
+
+  /* store special data into engine snapshot buffers */
+
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(FieldWidth));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(FieldHeight));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(FieldMax));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(LevelMax));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(FileMax));
+
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(TimerVar));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RandomSeed));
+
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(TerminalMaxCycles));
+
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(mScrollX));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(mScrollY));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(mScrollX_last));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(mScrollY_last));
+
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScreenScrollXPos));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScreenScrollYPos));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(DisplayMinX));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(DisplayMinY));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(DisplayMaxX));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(DisplayMaxY));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(DisplayWidth));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(DisplayHeight));
+
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(InfotronsNeeded));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(KillMurphyFlag));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyMoveCounter));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyExplodePos));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(SplitMoveFlag));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RedDiskReleaseMurphyPos));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyPosIndex));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyXPos));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyYPos));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyScreenXPos));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyScreenYPos));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyVarFaceLeft));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RedDiskCount));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RedDiskReleaseFlag));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MovingPictureSequencePhase));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RedDiskReleasePhase));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScratchGravity));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GravityFlag));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(SnikSnaksElectronsFrozen));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(UpdateTimeFlag));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(UpdatedFlag));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(YellowDisksExploded));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(YawnSleepCounter));
+
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(LeadOutCounter));
+
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxElementLast));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxGraphicLast));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxGraphic));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxFrame));
+
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollMinX));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollMinY));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollMaxX));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollMaxY));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollX));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollY));
+
+  SaveEngineSnapshotBuffer(&PlayField16[-game_sp.preceding_buffer_size],
+                          game_sp.preceding_buffer_size * sizeof(int));
+}
+
+void LoadEngineSnapshotValues_SP()
+{
+  int i;
+
+  /* stored engine snapshot buffers already restored at this point */
+
+  game_sp = engine_snapshot_sp.game_sp;
+
+  /* these arrays have playfield-size dependent variable size */
+
+  for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++)
+    PlayField16[i] = engine_snapshot_sp.PlayField16[i];
+  for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++)
+    PlayField8[i] = engine_snapshot_sp.PlayField8[i];
+  for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++)
+    DisPlayField[i] = engine_snapshot_sp.DisPlayField[i];
+
+  for (i = 0; i < FieldWidth * (FieldHeight - 2); i++)
+    AnimationPosTable[i] = engine_snapshot_sp.AnimationPosTable[i];
+  for (i = 0; i < FieldWidth * (FieldHeight - 2); i++)
+    AnimationSubTable[i] = engine_snapshot_sp.AnimationSubTable[i];
+  for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++)
+    TerminalState[i] = engine_snapshot_sp.TerminalState[i];
+
+  RedrawPlayfield_SP(TRUE);
+}