#include "global.h"
-#if 0
-Bitmap *sp_objects;
-
-#endif
-
Bitmap *screenBitmap;
struct EngineSnapshotInfo_SP engine_snapshot_sp;
Form_Load();
-#if 0
- SetBitmaps_SP(&sp_objects);
-#endif
-
-#if 0
- /* too small for oversized levels, but too big for graphics performance */
- /* (the whole playfield is drawn/updated, not only visible/scrolled area) */
- /* !!! FIX THIS !!! */
- screenBitmap = CreateBitmap(60 * TILEX, 24 * TILEY,
- DEFAULT_DEPTH);
-#else
screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY,
DEFAULT_DEPTH);
-#endif
- DDSpriteBuffer_CreateFromFile("[NONE]", 16, 16);
+ DDSpriteBuffer_Init();
}
void sp_close_all()