fixed name of element 'beamer' to 'teleporter'
[rocksndiamonds.git] / src / game_sp / init.c
index b515020cd669d91c9ca18db87d6fb536f6a67d83..e86e3185a4972dad010f28006fd66d0e4e6beb26 100644 (file)
@@ -80,7 +80,7 @@ void InitPrecedingPlayfieldMemory()
 
 void InitGfxBuffers_SP()
 {
-  ReCreateBitmap(&bitmap_db_field_sp, FXSIZE, FYSIZE, DEFAULT_DEPTH);
+  ReCreateBitmap(&bitmap_db_field_sp, FXSIZE, FYSIZE);
 }
 
 unsigned int InitEngineRandom_SP(int seed)
@@ -134,6 +134,8 @@ void SaveEngineSnapshotValues_SP(ListNode **buffers)
   SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(TimerVar));
   SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(RandomSeed));
 
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(FreezeZonks));
+
   SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(TerminalMaxCycles));
 
   SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(mScrollX));