changed function for re-creating bitmaps to always use default depth
[rocksndiamonds.git] / src / game_sp / init.c
index b515020cd669d91c9ca18db87d6fb536f6a67d83..c1dbc3e4f7f9109dbf9a0ba0fb99c087bcc93ea4 100644 (file)
@@ -80,7 +80,7 @@ void InitPrecedingPlayfieldMemory()
 
 void InitGfxBuffers_SP()
 {
-  ReCreateBitmap(&bitmap_db_field_sp, FXSIZE, FYSIZE, DEFAULT_DEPTH);
+  ReCreateBitmap(&bitmap_db_field_sp, FXSIZE, FYSIZE);
 }
 
 unsigned int InitEngineRandom_SP(int seed)