added saving static variables to engine snapshots for SP game engine
[rocksndiamonds.git] / src / game_sp / init.c
index e86e3185a4972dad010f28006fd66d0e4e6beb26..af364aca8aa914db1210c3ec9d17215fde215962 100644 (file)
@@ -188,6 +188,8 @@ void SaveEngineSnapshotValues_SP(ListNode **buffers)
 
   SaveSnapshotBuffer(buffers, &PlayField16[-game_sp.preceding_buffer_size],
                     game_sp.preceding_buffer_size * sizeof(int));
+
+  SaveEngineSnapshotValues_SP_Murphy(buffers);
 }
 
 void LoadEngineSnapshotValues_SP()