fixed ignoring clicks on global animations after executing event actions
[rocksndiamonds.git] / src / game_sp / init.c
index c1dbc3e4f7f9109dbf9a0ba0fb99c087bcc93ea4..af364aca8aa914db1210c3ec9d17215fde215962 100644 (file)
@@ -134,6 +134,8 @@ void SaveEngineSnapshotValues_SP(ListNode **buffers)
   SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(TimerVar));
   SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(RandomSeed));
 
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(FreezeZonks));
+
   SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(TerminalMaxCycles));
 
   SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(mScrollX));
@@ -186,6 +188,8 @@ void SaveEngineSnapshotValues_SP(ListNode **buffers)
 
   SaveSnapshotBuffer(buffers, &PlayField16[-game_sp.preceding_buffer_size],
                     game_sp.preceding_buffer_size * sizeof(int));
+
+  SaveEngineSnapshotValues_SP_Murphy(buffers);
 }
 
 void LoadEngineSnapshotValues_SP()