fixed some memory allocations to prevent valgrind warnings
[rocksndiamonds.git] / src / game_sp / init.c
index 040c18f9be7a117857685ae613824c381893805f..4b001ae44c777fc17f978caf1f5ff7e103b52895 100644 (file)
@@ -64,6 +64,7 @@ void sp_open_all(void)
 
 void sp_close_all(void)
 {
 
 void sp_close_all(void)
 {
+  FreeGlobals();
 }
 
 void InitPrecedingPlayfieldMemory(void)
 }
 
 void InitPrecedingPlayfieldMemory(void)