changed comments from old to new style (one-line comments only)
[rocksndiamonds.git] / src / game_sp / init.c
index 1fef7fae50e82385d624ecdde1abd352d15ea9a3..040c18f9be7a117857685ae613824c381893805f 100644 (file)
@@ -57,30 +57,30 @@ Bitmap *bitmap_db_field_sp;
 
 struct EngineSnapshotInfo_SP engine_snapshot_sp;
 
-void sp_open_all()
+void sp_open_all(void)
 {
   Form_Load();
 }
 
-void sp_close_all()
+void sp_close_all(void)
 {
 }
 
-void InitPrecedingPlayfieldMemory()
+void InitPrecedingPlayfieldMemory(void)
 {
   int preceding_buffer_size = 0;
   int i;
 
   for (i = 0; preceding_playfield_memory[i] != NULL; i++)
-    preceding_buffer_size += 8;                /* eight 16-bit integer values */
+    preceding_buffer_size += 8;                // eight 16-bit integer values
 
   game_sp.preceding_buffer = preceding_playfield_memory;
   game_sp.preceding_buffer_size = preceding_buffer_size;
 }
 
-void InitGfxBuffers_SP()
+void InitGfxBuffers_SP(void)
 {
-  ReCreateBitmap(&bitmap_db_field_sp, FXSIZE, FYSIZE, DEFAULT_DEPTH);
+  ReCreateBitmap(&bitmap_db_field_sp, FXSIZE, FYSIZE);
 }
 
 unsigned int InitEngineRandom_SP(int seed)
@@ -98,17 +98,17 @@ unsigned int InitEngineRandom_SP(int seed)
 }
 
 
-/* ------------------------------------------------------------------------- */
-/* Supaplex game engine snapshot handling functions                          */
-/* ------------------------------------------------------------------------- */
+// ----------------------------------------------------------------------------
+// Supaplex game engine snapshot handling functions
+// ----------------------------------------------------------------------------
 
-void SaveEngineSnapshotValues_SP()
+void SaveEngineSnapshotValues_SP(ListNode **buffers)
 {
   int i;
 
   engine_snapshot_sp.game_sp = game_sp;
 
-  /* these arrays have playfield-size dependent variable size */
+  // these arrays have playfield-size dependent variable size
 
   for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++)
     engine_snapshot_sp.PlayField16[i] = PlayField16[i];
@@ -124,79 +124,83 @@ void SaveEngineSnapshotValues_SP()
   for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++)
     engine_snapshot_sp.TerminalState[i] = TerminalState[i];
 
-  /* store special data into engine snapshot buffers */
-
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(FieldWidth));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(FieldHeight));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(FieldMax));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(LevelMax));
-
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(TimerVar));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RandomSeed));
-
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(TerminalMaxCycles));
-
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(mScrollX));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(mScrollY));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(mScrollX_last));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(mScrollY_last));
-
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScreenScrollXPos));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScreenScrollYPos));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(DisplayMinX));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(DisplayMinY));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(DisplayMaxX));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(DisplayMaxY));
-
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(InfotronsNeeded));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(KillMurphyFlag));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyMoveCounter));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyExplodePos));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(SplitMoveFlag));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RedDiskReleaseMurphyPos));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyPosIndex));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyXPos));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyYPos));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyScreenXPos));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyScreenYPos));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyVarFaceLeft));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RedDiskCount));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RedDiskReleaseFlag));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MovingPictureSequencePhase));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RedDiskReleasePhase));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScratchGravity));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GravityFlag));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(SnikSnaksElectronsFrozen));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(YellowDisksExploded));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(YawnSleepCounter));
-
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(LeadOutCounter));
-
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxElementLast));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxGraphicLast));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxGraphic));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxFrame));
-
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollMinX));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollMinY));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollMaxX));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollMaxY));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollX));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollY));
-
-  SaveEngineSnapshotBuffer(&PlayField16[-game_sp.preceding_buffer_size],
-                          game_sp.preceding_buffer_size * sizeof(int));
+  // store special data into engine snapshot buffers
+
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(FieldWidth));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(FieldHeight));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(FieldMax));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(LevelMax));
+
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(TimerVar));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(RandomSeed));
+
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(FreezeZonks));
+
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(TerminalMaxCycles));
+
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(mScrollX));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(mScrollY));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(mScrollX_last));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(mScrollY_last));
+
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScreenScrollXPos));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScreenScrollYPos));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(DisplayMinX));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(DisplayMinY));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(DisplayMaxX));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(DisplayMaxY));
+
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(InfotronsNeeded));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(KillMurphyFlag));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyMoveCounter));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyExplodePos));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(SplitMoveFlag));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(RedDiskReleaseMurphyPos));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyPosIndex));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyXPos));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyYPos));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyScreenXPos));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyScreenYPos));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyVarFaceLeft));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(RedDiskCount));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(RedDiskReleaseFlag));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MovingPictureSequencePhase));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(RedDiskReleasePhase));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScratchGravity));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(GravityFlag));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(SnikSnaksElectronsFrozen));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(YellowDisksExploded));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(YawnSleepCounter));
+
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(LeadOutCounter));
+
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(GfxElementLast));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(GfxGraphicLast));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(GfxGraphic));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(GfxFrame));
+
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollMinX));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollMinY));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollMaxX));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollMaxY));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollX));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollY));
+
+  SaveSnapshotBuffer(buffers, &PlayField16[-game_sp.preceding_buffer_size],
+                    game_sp.preceding_buffer_size * sizeof(int));
+
+  SaveEngineSnapshotValues_SP_Murphy(buffers);
 }
 
-void LoadEngineSnapshotValues_SP()
+void LoadEngineSnapshotValues_SP(void)
 {
   int i;
 
-  /* stored engine snapshot buffers already restored at this point */
+  // stored engine snapshot buffers already restored at this point
 
   game_sp = engine_snapshot_sp.game_sp;
 
-  /* these arrays have playfield-size dependent variable size */
+  // these arrays have playfield-size dependent variable size
 
   for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++)
     PlayField16[i] = engine_snapshot_sp.PlayField16[i];