the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
of what may be expected: Supaplex works with a game field in memory
which is 2 bytes per tile) */
- port->PortLocation = getFile16BitBE(file);
+ port->PortLocation = getFile16BitBE(file); /* yes, big endian */
#if 0
{
header->CheckSumByte = getFile8Bit(file);
/* random seed used for recorded demos */
- header->DemoRandomSeed = getFile16BitLE(file);
+ header->DemoRandomSeed = getFile16BitLE(file); /* yes, little endian */
-#if 1
+#if 0
printf("::: file.c: DemoRandomSeed == %d\n", header->DemoRandomSeed);
#endif