port->FreezeEnemies = 0;
}
- native_sp_level.demo_available = FALSE;
- native_sp_level.demo_length = 0;
+ /* set raw header bytes (used for subsequent buffer zone) to "hardware" */
+ for (i = 0; i < SP_HEADER_SIZE; i++)
+ native_sp_level.header_raw_bytes[i] = 0x20;
+
+ native_sp_level.demo.is_available = FALSE;
+ native_sp_level.demo.length = 0;
}
void copyInternalEngineVars_SP()
{
int i, x, y;
+ int count;
LInfo = native_sp_level.header;
FieldMax = (FieldWidth * FieldHeight) + HeaderSize - 1;
LevelMax = (FieldWidth * FieldHeight) - 1;
- FileMax = FieldMax + native_sp_level.demo_length;
+ FileMax = FieldMax + native_sp_level.demo.length;
PlayField8 = REDIM_1D(sizeof(byte), 0, FileMax + 1 - 1);
DisPlayField = REDIM_1D(sizeof(byte), 0, FieldMax + 1 - 1);
PlayField16 = REDIM_1D(sizeof(int), -FieldWidth, FieldMax);
- for (i = 0, y = 0; y < native_sp_level.height; y++)
+#if 1
+
+ count = 0;
+ for (y = 0; y < native_sp_level.height; y++)
+ for (x = 0; x < native_sp_level.width; x++)
+ PlayField8[count++] = native_sp_level.playfield[x][y];
+
+ /* add raw header bytes to subsequent playfield buffer zone */
+ for (i = 0; i < SP_HEADER_SIZE; i++)
+ PlayField8[count++] = native_sp_level.header_raw_bytes[i];
+
+ for (i = 0; i < count; i++)
+ {
+ PlayField16[i] = PlayField8[i];
+ DisPlayField[i] = PlayField8[i];
+ PlayField8[i] = 0;
+ }
+
+#else
+
+ for (i = 0; y = 0; y < native_sp_level.height; y++)
{
for (x = 0; x < native_sp_level.width; x++)
{
}
}
- if (native_sp_level.demo_available)
+#endif
+
+ if (native_sp_level.demo.is_available)
{
DemoAvailable = True;
- for (i = 0; i < native_sp_level.demo_length; i++)
- PlayField8[FieldMax + i + 1] = native_sp_level.demo[i];
+ PlayField8[FieldMax + 1] = native_sp_level.demo.level_nr;
+
+ for (i = 0; i < native_sp_level.demo.length; i++)
+ PlayField8[FieldMax + i + 2] = native_sp_level.demo.data[i];
}
AnimationPosTable = REDIM_1D(sizeof(int), 0, LevelMax - 2 * FieldWidth);
GravityFlag = LInfo.InitialGravity;
FreezeZonks = LInfo.InitialFreezeZonks;
+#if 1
+ /* this is set by main game tape code to native random generator directly */
+#else
+
+#if 1
+ printf("::: file.c: copyInternalEngineVars_SP(): RandomSeed = LInfo.DemoRandomSeed\n");
+#endif
+
RandomSeed = LInfo.DemoRandomSeed;
+#endif
+
LevelLoaded = True;
}
/* random seed used for recorded demos */
header->DemoRandomSeed = getFile16BitLE(file); /* yes, little endian */
+ // header->DemoRandomSeed = getFile16BitBE(file); /* !!! TEST ONLY !!! */
#if 0
printf("::: file.c: DemoRandomSeed == %d\n", header->DemoRandomSeed);
header->InfotronsNeeded &= 0xff; /* only use low byte -- see above */
}
+ /* read raw level header bytes (96 bytes) */
+
+ fseek(file, -(SP_HEADER_SIZE), SEEK_CUR); /* rewind file */
+ for (i = 0; i < SP_HEADER_SIZE; i++)
+ native_sp_level.header_raw_bytes[i] = fgetc(file);
+
/* also load demo tape, if available */
if (demo_available)
{
+ int level_nr = getFile8Bit(file);
+
+ level_nr &= 0x7f; /* clear highest bit */
+ level_nr = (level_nr < 1 ? 1 :
+ level_nr > 111 ? 111 : level_nr);
+
+ native_sp_level.demo.level_nr = level_nr;
+
for (i = 0; i < SP_MAX_TAPE_LEN && !feof(file); i++)
{
- native_sp_level.demo[i] = getFile8Bit(file);
+ native_sp_level.demo.data[i] = getFile8Bit(file);
- if (native_sp_level.demo[i] == 0xff) /* "end of demo" byte */
+ if (native_sp_level.demo.data[i] == 0xff) /* "end of demo" byte */
{
i++;
}
}
- native_sp_level.demo_length = i;
- native_sp_level.demo_available = (native_sp_level.demo_length > 0);
+ native_sp_level.demo.length = i;
+ native_sp_level.demo.is_available = (native_sp_level.demo.length > 0);
}
}