added functions to get level position (tile) from screen position (pixel)
[rocksndiamonds.git] / src / game_sp / export.h
index 72bffa2b5b77fc28af5a0e4c3208c7b6eda5f97f..4edac4768415504aa13e44cbeae9b24a746c6785 100644 (file)
@@ -187,6 +187,9 @@ extern void copyInternalEngineVars_SP();
 extern boolean LoadNativeLevel_SP(char *, int, boolean);
 extern void SaveNativeLevel_SP(char *);
 
+extern int getFieldbufferOffsetX_SP();
+extern int getFieldbufferOffsetY_SP();
+
 extern void BlitScreenToBitmap_SP(Bitmap *);
 extern void RedrawPlayfield_SP(boolean);