added functions to get level position (tile) from screen position (pixel)
[rocksndiamonds.git] / src / game_sp / export.h
index 001fb6d7e6145126861bbd92b0877be36e5720b0..4edac4768415504aa13e44cbeae9b24a746c6785 100644 (file)
@@ -187,7 +187,9 @@ extern void copyInternalEngineVars_SP();
 extern boolean LoadNativeLevel_SP(char *, int, boolean);
 extern void SaveNativeLevel_SP(char *);
 
-extern void BackToFront_SP(void);
+extern int getFieldbufferOffsetX_SP();
+extern int getFieldbufferOffsetY_SP();
+
 extern void BlitScreenToBitmap_SP(Bitmap *);
 extern void RedrawPlayfield_SP(boolean);