rnd-20090719-2-src
[rocksndiamonds.git] / src / game_sp / Sound.c
index 3965e752ac3692399de8f49d72bce60e59f54c27..4bb5208421fe95494498a046ecaf5206f2bf2afe 100644 (file)
@@ -4,7 +4,8 @@
 
 #include "Sound.h"
 
-static char *VB_Name = "modSound";
+// static char *VB_Name = "modSound";
+
 // --- Option Explicit
 
 int MusicOnFlag;
@@ -18,10 +19,11 @@ DirectSoundBuffer PushFX;
 DirectSoundBuffer ExitFX;
 DirectSoundBuffer BaseFX;
 
-#if 0
-
 void LoadSoundFX()
 {
+
+#if 0
+
   DSBUFFERDESC bufferDesc;
   WAVEFORMATEX waveFormat;
   char *FName;
@@ -47,10 +49,11 @@ void LoadSoundFX()
   ExitFX = DSound.CreateSoundBufferFromFile(CAT(FName, "Exit.wav"), bufferDesc, waveFormat);
   PushFX = DSound.CreateSoundBufferFromFile(CAT(FName, "Push.wav"), bufferDesc, waveFormat);
   //  FXOnFlag = 0
-}
 
 #endif
 
+}
+
 void subSoundFXZonk()
 {
   int i;