static int subSnikSnakTurnLeft(int si, int bx);
static int subSnikSnakTurnRight(int si, int bx);
-static char *VB_Name = "modSnikSnak";
+// static char *VB_Name = "modSnikSnak";
+
// --- Option Explicit
// ==========================================================================
// SUBROUTINE
{
static int subSnikSnakTurnLeft;
- int ax, ah, bl, dx, X, Y;
+ // int ax, ah, bl, dx, X, Y;
+ int ax, ah, bl, X, Y;
ax = (TimerVar & 3);
if (ax != 0)
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
X = GetStretchX(si);
Y = GetStretchY(si);
- StretchedSprites.BltEx(X, Y, aniSnikSnak[bx]);
+ StretchedSprites.BltEx(X, Y, aniFramesSnikSnak[bx]);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
bx = (bx + 1) & 0x7;
MovHighByte(&PlayField16[si], bx);
{
static int subSnikSnakTurnRight;
- int ax, ah, bl, dx, X, Y;
+ // int ax, ah, bl, dx, X, Y;
+ int ax, ah, bl, X, Y;
ax = (TimerVar & 3);
if (ax != 0)
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
X = GetStretchX(si);
Y = GetStretchY(si);
- StretchedSprites.BltEx(X, Y, aniSnikSnak[0x10 - bx]);
+ StretchedSprites.BltEx(X, Y, aniFramesSnikSnak[0x10 - bx]);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
bx = ((bx + 1) & 0x7) | 8;
MovHighByte(&PlayField16[si], bx);
{
static int subSnikSnakFromBelow;
- int ax, ah, bl, dx, X, Y;
+ // int ax, ah, bl, dx, X, Y;
+ int ax, bl, X, Y;
bx = bx - 0xF; // get and increment sequence#
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
{
static int subSnikSnakFromRight;
- int ax, ah, bl, dx, X, Y;
+ // int ax, ah, bl, dx, X, Y;
+ int ax, bl, X, Y;
bx = bx - 0x17; // get and increment sequence#
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
{
static int subSnikSnakFromAbove;
- int ax, ah, bl, dx, X, Y;
+ // int ax, ah, bl, dx, X, Y;
+ int ax, bl, X, Y;
bx = bx - 0x1F; // get and increment sequence#
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
{
static int subSnikSnakFromLeft;
- int ax, ah, bl, dx, X, Y;
+ // int ax, ah, bl, dx, X, Y;
+ int ax, bl, X, Y;
bx = bx - 0x27; // get and increment sequence#
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
X = GetStretchX(si);
Y = GetStretchY(si);
- StretchedSprites.BltEx(X, Y, aniSnikSnak[bx]);
+ StretchedSprites.BltEx(X, Y, aniFramesSnikSnak[bx]);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
return subDrawSnikSnakTurnLeft;
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
X = GetStretchX(si);
Y = GetStretchY(si);
- StretchedSprites.BltEx(X, Y, aniSnikSnak[0x10 - bx]);
+ StretchedSprites.BltEx(X, Y, aniFramesSnikSnak[0x10 - bx]);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
return subDrawSnikSnakTurnRight;