added saving static variables to engine snapshots for SP game engine
[rocksndiamonds.git] / src / game_sp / Murphy.h
index e0d51a352d92d6e154d671c97c3f76668f5c52a6..f9781cc2f9c289a8c09be00008aa03d0cd909f8e 100644 (file)
@@ -7,6 +7,8 @@
 
 #include "global.h"
 
+void SaveEngineSnapshotValues_SP_Murphy(ListNode **);
+
 extern void subAdjustZonksInfotronsAboveMurphy(int);
 extern void subAnimateMurphy(int *);
 extern void subCopyFieldToScreen(int, int);