// --- Option Explicit
+#if 1
+
+#define LocalStretch (2)
+#define MurphyZoomFactor (ZoomFactor)
+
+#else
+
#define LocalStretch (1)
+#define MurphyZoomFactor (1)
+
+#endif
// ==========================================================================
// SUBROUTINE
// int ax, al, ah, bx, bl, i, X, Y;
// int tX, tY, tDeltaX, tDeltaY, tPos, Tmp;
+#if 1
+ int ax, al, bl, i, X, Y;
+ int time1, time2;
+#else
int ax, al, bx, bl, i, X, Y;
+#endif
int tDeltaX, tDeltaY, tPos, Tmp;
// Variables that hold information about the animation sequence
ax = PlayField16[*si];
al = LowByte(ax);
-#if 1
+#if 0
printf("::: Murphy.c: subAnimateMurphy(): %d [%d, %d] %d, %d [%d]\n",
*si, *si % 60, *si / 60, ax, al, (al == fiMurphy));
#endif
+#if 0
+ printf("::: Murphy.c: subAnimateMurphy(): %d [%d] [%d]\n",
+ YawnSleepCounter, FrameCounter, TimerVar);
+#endif
+
if (al != fiMurphy)
{
MurphyMoveCounter = 0; // We have no Murphy! Exit!
if (bl != 0) // a key was pressed!
goto locKeyPressed5FCF;
+#if 0
+ printf("::: Murphy.c: !!! %d [%d]\n", DemoKeyCode, GravityFlag);
+#endif
+
RedDiskReleaseFlag = 1;
if (ScratchGravity != 0) // gravity pulls & space below?'-> force Space up to down
{
goto loc_g_6364;
}
+#if 1
+
+#if 0
+ ax = (TimerVar & 3);
+ if (ax != 0)
+ return subAnimateMurphy;
+#endif
+
+ // ------------------------------------------------------------------
+ // Murphy's YAWN & SLEEP sequence, counted down by YawnSleepCounter:
+
+ YawnSleepCounter = YawnSleepCounter + 1;
+
+ if (YawnSleepCounter < 16)
+ return subAnimateMurphy;
+
+ if (YawnSleepCounter < 2000)
+ {
+ // normal grin
+ // (default: single graphic, no animation)
+ subCopyImageToScreen(*si, aniMurphy, YawnSleepCounter - 16);
+
+ return subAnimateMurphy;
+ }
+
+ if (YawnSleepCounter < 4000)
+ {
+ // yawn! and look depressed afterwards...
+ // (default: 12 animation frames with delay of 8)
+ subCopyImageToScreen(*si, aniMurphyYawn, YawnSleepCounter - 2000);
+
+ return subAnimateMurphy;
+ }
+
+ if (YawnSleepCounter < 6400)
+ {
+ // yawn again!
+ // (default: 12 animation frames with delay of 8)
+ subCopyImageToScreen(*si, aniMurphyYawn, YawnSleepCounter - 4000);
+
+ return subAnimateMurphy;
+ }
+
+ // time1 = 6400 + 12 * 8; // (default: 6496 == 6400 + 12 * 8)
+ time1 = 6400 + 12 * 10;
+
+ if (YawnSleepCounter < time1)
+ {
+ // yawn again! - third time
+ // (default: 12 animation frames with delay of 8)
+ subCopyImageToScreen(*si, aniMurphyYawn, YawnSleepCounter - 6400);
+
+ return subAnimateMurphy;
+ }
+
+ // time2 = 6496 + 3 * 64; // (default: 6688 == 6496 + 3 * 64)
+ time2 = 6496 + 3 * 100;
+
+ if (YawnSleepCounter > time2) // Murphy already went to sleep
+ return subAnimateMurphy;
+
+ if (PlayField16[*si - 1] == 0)
+ {
+ if (PlayField16[*si + 1] == 0)
+ {
+ // no sleep -- go back to "wait and start yawning" phase
+ YawnSleepCounter = 144;
+
+ return subAnimateMurphy;
+ }
+ else
+ {
+ // go to sleep (right side)
+ // (default: 3 animation frames with delay of 64)
+ subCopyImageToScreen(*si, aniMurphySleepRight, YawnSleepCounter - time1);
+
+ return subAnimateMurphy;
+ }
+ }
+
+ // go to sleep (left side)
+ // (default: 3 animation frames with delay of 64)
+ subCopyImageToScreen(*si, aniMurphySleepLeft, YawnSleepCounter - time1);
+
+ return subAnimateMurphy;
+
+ // end of YAWN-SLEEP-Sequence
+
+#else
+
ax = (TimerVar & 3);
if (ax != 0)
return subAnimateMurphy;
bx = (YawnSleepCounter - 1622) / 16;
subCopyFieldToScreen(*si, aniMurphySleepLeft + bx); // go to sleep
+
return subAnimateMurphy;
// end of YAWN-SLEEP-Sequence
+
+#endif
+
// ------------------------------------------------------------------
// ==========================================================================
// (Direct Jump) a key was pressed
// ==========================================================================
loc_g_6312:
- dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpRight);
+ dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft);
PlayField16[*si - FieldWidth] = 0x103;
PlayField16[*si] = 0x300;
*si = *si - FieldWidth;
// ==========================================================================
loc_g_6364:
- dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpRight);
+ dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft);
PlayField16[*si + FieldWidth] = 0x303;
PlayField16[*si] = 0x300;
*si = *si + FieldWidth;
loc_g_63D3:
subSoundFXBase();
- dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpRight);
+ dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft);
PlayField16[*si - FieldWidth] = 0x503;
PlayField16[*si] = 0x300;
*si = *si - FieldWidth;
loc_g_6459:
subSoundFXBase();
- dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpRight);
+ dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft);
PlayField16[*si + FieldWidth] = 0x703;
PlayField16[*si] = 0x300;
*si = *si + FieldWidth;
loc_g_65C6:
subSoundFXInfotron();
- dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpRight);
+ dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft);
PlayField16[*si - FieldWidth] = 0x903;
PlayField16[*si] = 0x300;
*si = *si - FieldWidth;
loc_g_662A:
subSoundFXInfotron();
- dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpRight);
+ dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft);
PlayField16[*si + FieldWidth] = 0xB03;
PlayField16[*si] = 0x300;
*si = *si + FieldWidth;
if (LowByte(InfotronsNeeded) != 0)
return subAnimateMurphy;
+#if 1
+ if (!game_sp_info.LevelSolved)
+ printf("::: Murphy.c: !!!!!!!!!! LEVEL %d SOLVED !!!!!!!!!!\n",LevelNumber);
+#endif
+
+#if 1
+ game_sp_info.LevelSolved = TRUE;
+#endif
+
subSoundFXExit();
data_h_DemoDone = 1; // EP set level success bytes
LevelStatus = 1; // set Level Status DONE
subCopyFieldToScreen(*si, aniMurphyTouchUp);
if (YellowDisksExploded != 0)
{
- YawnSleepCounter = 10; // stay hypnotized
+ YawnSleepCounter = 40; // stay hypnotized
return subAnimateMurphy;
} // loc_g_6838:
subCopyFieldToScreen(*si, aniMurphyTouchLeft);
if (YellowDisksExploded != 0)
{
- YawnSleepCounter = 10; // stay hypnotized
+ YawnSleepCounter = 40; // stay hypnotized
return subAnimateMurphy;
} // loc_g_6838:
subCopyFieldToScreen(*si, aniMurphyTouchDown);
if (YellowDisksExploded != 0)
{
- YawnSleepCounter = 10; // stay hypnotized
+ YawnSleepCounter = 40; // stay hypnotized
return subAnimateMurphy;
} // loc_g_6838:
subCopyFieldToScreen(*si, aniMurphyTouchRight);
if (YellowDisksExploded != 0)
{
- YawnSleepCounter = 10; // stay hypnotized
+ YawnSleepCounter = 40; // stay hypnotized
return subAnimateMurphy;
} // loc_g_6838:
// ==========================================================================
loc_g_69A6:
- dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpRight);
+ dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft);
PlayField16[*si] = 0x1C03;
PlayField16[*si - FieldWidth] = 0x300;
goto loc_StopNoSplit;
// ==========================================================================
loc_g_69F7:
- dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpRight);
+ dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft);
PlayField16[*si] = 0x1E03;
PlayField16[*si + FieldWidth] = 0x300;
goto loc_StopNoSplit;
// We only correct Murphies x-location here, when the sequence starts.
// Remember that this is not the real bug-fix, but we must live with
// this existing bug and correct for the consequences of it.
+
+#if 1
+ if (0 == AllowEatRightRedDiskBug) // Murphy's screen x-position
+ MurphyScreenXPos = MurphyScreenXPos - 2 * MurphyZoomFactor;
+#else
if (0 == AllowEatRightRedDiskBug) // Murphy's screen x-position
MurphyScreenXPos = MurphyScreenXPos - 2;
+#endif
SeqPos = -1;
// FS: for me this means to blit the first animation frame twice
{
// ++++++++++++++++++++++++++
// Begin of normal movement
+#if 1
+ MurphyScreenXPos = MurphyScreenXPos + MurphyDX * MurphyZoomFactor;
+ MurphyScreenYPos = MurphyScreenYPos + MurphyDY * MurphyZoomFactor;
+#else
MurphyScreenXPos = MurphyScreenXPos + MurphyDX;
MurphyScreenYPos = MurphyScreenYPos + MurphyDY;
+#endif
+
+
+#if 0
+ printf("::: %04d [%03ld, %02d] ----------> %s [%d] [%d, %d] [%d, %d] [%d]\n",
+ TimerVar,
+ DemoOffset - DemoPointer, DemoKeyRepeatCounter,
+ (DemoKeyCode == keyNone ? "(none)" :
+ DemoKeyCode == keyLeft ? "left" :
+ DemoKeyCode == keyRight ? "right" :
+ DemoKeyCode == keyUp ? "up" :
+ DemoKeyCode == keyDown ? "down" :
+ DemoKeyCode == keySpace ? "space" :
+ DemoKeyCode == keySpaceLeft ? "space + left" :
+ DemoKeyCode == keySpaceRight ? "space + right" :
+ DemoKeyCode == keySpaceUp ? "space + up" :
+ DemoKeyCode == keySpaceDown ? "space + down" : "(unknown)"),
+ DemoKeyCode,
+ MurphyScreenXPos, MurphyScreenYPos,
+ MurphyPosIndex % 60, MurphyPosIndex / 60,
+ ClearPos);
+#endif
+
+#if 0
+ Delay(500);
+#endif
+
+#if 1
+ if (!(ClearPos < 0)) // clear field that murphy is leaving
+ subCopyFieldToScreen(ClearPos, 0);
+#else
if (! ClearPos < 0) // clear field that murphy is leaving
subCopyFieldToScreen(ClearPos, 0);
+#endif
+
+#if 0
+ printf("::: ---------------> %d, %d [%d, %d]\n",
+ MurphyScreenXPos, MurphyScreenYPos, MurphyDX, MurphyDY);
+#endif
if (dx2 == fiInfotron) // special case of infotron moving left or right
{
X = GetStretchX(dxPos) + tDeltaX;
Y = GetStretchY(dxPos) + tDeltaY;
- Tmp = (SeqPos < 0 ? 0 : 0); // 9StepBugFix!(red disk move right)
+ Tmp = (SeqPos < 0 ? 0 : SeqPos); // 9StepBugFix!(red disk move right)
StretchedSprites.BltEx(X, Y, dx[Tmp]);
+
+#if 1
+ if (!(dx2 < 0))
+#else
if (! dx2 < 0)
+#endif
{
tPos = dxPos + dx2Step;
X = GetStretchX(tPos);
{
// ++++++++++++++++++++++++++++++++
// Begin of split movement (port)
+#if 1
+ MurphyScreenXPos = MurphyScreenXPos + 2 * MurphyDX * MurphyZoomFactor;
+ MurphyScreenYPos = MurphyScreenYPos + 2 * MurphyDY * MurphyZoomFactor;
+#else
MurphyScreenXPos = MurphyScreenXPos + 2 * MurphyDX;
MurphyScreenYPos = MurphyScreenYPos + 2 * MurphyDY;
+#endif
subCopyFieldToScreen(ClearPos, 0); // clear the field that murphy leaves
tDeltaX = MurphyDX * LocalStretch * (SeqPos + 1);
tDeltaY = MurphyDY * LocalStretch * (SeqPos + 1);
loc_g_6F77:
ExitToMenuFlag = 1;
+
+#if 1
+ PlayField16[*si] = fiSpace; // remove Murphy from playfield after exiting
+#endif
+
return subAnimateMurphy;
// ==========================================================================
int i, cx, bx;
+#if 1
+ cx = LInfo.SpecialPortCount; // number of special ports
+
+ for (i = 0; i < cx; i++)
+ {
+#if 1
+ /* this assumes that PortLocation is stored as big endian */
+ bx = LInfo.SpecialPort[i].PortLocation;
+#else
+ /* this assumes that PortLocation is stored as little endian */
+ bx = HighByte(LInfo.SpecialPort[i].PortLocation);
+ MovHighByte(&bx, LowByte(LInfo.SpecialPort[i].PortLocation));
+#endif
+
+ if (bx / 2 == si)
+ {
+ GravityFlag = LInfo.SpecialPort[i].Gravity;
+ FreezeZonks = LInfo.SpecialPort[i].FreezeZonks;
+ SnikSnaksElectronsFrozen = LInfo.SpecialPort[i].FreezeEnemies;
+
+ // RandomTime = RandomTime Xor RandomSeed 'is RandomTime used at all? no!
+
+ break;
+ }
+ }
+
+#else
+
cx = LInfo.SpecialPortCount; // number of special ports
for (i = 1; i <= cx; i++)
{
// RandomTime = RandomTime Xor RandomSeed 'is RandomTime used at all? no!
i = cx + 1;
}
-
}
}
+#endif
return subSpPortTest;
} // subSpPortTest
// +++++++++++++++++++++++++++++++++++++++++
}
+void subCopyImageToScreen(int si, int graphic, int sync_frame)
+{
+ int X, Y;
+
+ // +++++++++++++++++++++++++++++++++++++++++
+ X = GetStretchX(si);
+ Y = GetStretchY(si);
+ StretchedSprites.BltImg(X, Y, graphic, sync_frame);
+ // +++++++++++++++++++++++++++++++++++++++++
+}
+
static void subEatRedDisk(int si)
{
if (AllowRedDiskCheat == 0)