if (bl != 0) // a key was pressed!
goto locKeyPressed5FCF;
-#if 1
- printf("::: !!! %d [%d]\n", DemoKeyCode, GravityFlag);
+#if 0
+ printf("::: Murphy.c: !!! %d [%d]\n", DemoKeyCode, GravityFlag);
#endif
RedDiskReleaseFlag = 1;
// ==========================================================================
loc_g_6312:
- dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpRight);
+ dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft);
PlayField16[*si - FieldWidth] = 0x103;
PlayField16[*si] = 0x300;
*si = *si - FieldWidth;
// ==========================================================================
loc_g_6364:
- dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpRight);
+ dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft);
PlayField16[*si + FieldWidth] = 0x303;
PlayField16[*si] = 0x300;
*si = *si + FieldWidth;
loc_g_63D3:
subSoundFXBase();
- dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpRight);
+ dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft);
PlayField16[*si - FieldWidth] = 0x503;
PlayField16[*si] = 0x300;
*si = *si - FieldWidth;
loc_g_6459:
subSoundFXBase();
- dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpRight);
+ dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft);
PlayField16[*si + FieldWidth] = 0x703;
PlayField16[*si] = 0x300;
*si = *si + FieldWidth;
loc_g_65C6:
subSoundFXInfotron();
- dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpRight);
+ dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft);
PlayField16[*si - FieldWidth] = 0x903;
PlayField16[*si] = 0x300;
*si = *si - FieldWidth;
loc_g_662A:
subSoundFXInfotron();
- dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpRight);
+ dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft);
PlayField16[*si + FieldWidth] = 0xB03;
PlayField16[*si] = 0x300;
*si = *si + FieldWidth;
if (LowByte(InfotronsNeeded) != 0)
return subAnimateMurphy;
+#if 1
+ printf("::: Murphy.c: !!!!!!!!!! GAME SOLVED !!!!!!!!!!\n");
+#endif
+
subSoundFXExit();
data_h_DemoDone = 1; // EP set level success bytes
LevelStatus = 1; // set Level Status DONE
// ==========================================================================
loc_g_69A6:
- dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpRight);
+ dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft);
PlayField16[*si] = 0x1C03;
PlayField16[*si - FieldWidth] = 0x300;
goto loc_StopNoSplit;
// ==========================================================================
loc_g_69F7:
- dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpRight);
+ dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft);
PlayField16[*si] = 0x1E03;
PlayField16[*si + FieldWidth] = 0x300;
goto loc_StopNoSplit;
MurphyScreenXPos = MurphyScreenXPos + MurphyDX;
MurphyScreenYPos = MurphyScreenYPos + MurphyDY;
#endif
+
+
+#if 0
+ printf("::: %04d [%03ld, %02d] ----------> %s [%d] [%d, %d] [%d, %d] [%d]\n",
+ TimerVar,
+ DemoOffset - DemoPointer, DemoKeyRepeatCounter,
+ (DemoKeyCode == keyNone ? "(none)" :
+ DemoKeyCode == keyLeft ? "left" :
+ DemoKeyCode == keyRight ? "right" :
+ DemoKeyCode == keyUp ? "up" :
+ DemoKeyCode == keyDown ? "down" :
+ DemoKeyCode == keySpace ? "space" :
+ DemoKeyCode == keySpaceLeft ? "space + left" :
+ DemoKeyCode == keySpaceRight ? "space + right" :
+ DemoKeyCode == keySpaceUp ? "space + up" :
+ DemoKeyCode == keySpaceDown ? "space + down" : "(unknown)"),
+ DemoKeyCode,
+ MurphyScreenXPos, MurphyScreenYPos,
+ MurphyPosIndex % 60, MurphyPosIndex / 60,
+ ClearPos);
+#endif
+
+#if 0
+ Delay(500);
+#endif
+
+#if 1
+ if (!(ClearPos < 0)) // clear field that murphy is leaving
+ subCopyFieldToScreen(ClearPos, 0);
+#else
if (! ClearPos < 0) // clear field that murphy is leaving
subCopyFieldToScreen(ClearPos, 0);
+#endif
#if 0
printf("::: ---------------> %d, %d [%d, %d]\n",
X = GetStretchX(dxPos) + tDeltaX;
Y = GetStretchY(dxPos) + tDeltaY;
- Tmp = (SeqPos < 0 ? 0 : 0); // 9StepBugFix!(red disk move right)
+ Tmp = (SeqPos < 0 ? 0 : SeqPos); // 9StepBugFix!(red disk move right)
StretchedSprites.BltEx(X, Y, dx[Tmp]);
+
+#if 1
+ if (!(dx2 < 0))
+#else
if (! dx2 < 0)
+#endif
{
tPos = dxPos + dx2Step;
X = GetStretchX(tPos);