// Move Murphy in any direction
// ==========================================================================
-int subAnimateMurphy(int *si)
+void subAnimateMurphy(int *si)
{
- int subAnimateMurphy;
-
// int ax, al, ah, bx, bl, i, X, Y;
// int tX, tY, tDeltaX, tDeltaY, tPos, Tmp;
#if 1
if (al != fiMurphy)
{
MurphyMoveCounter = 0; // We have no Murphy! Exit!
- return subAnimateMurphy;
+
+ return;
}
MurphyMoveCounter = 1; // We have a Murphy!
#if 0
ax = (TimerVar & 3);
if (ax != 0)
- return subAnimateMurphy;
+ return;
#endif
// ------------------------------------------------------------------
YawnSleepCounter = YawnSleepCounter + 1;
if (YawnSleepCounter < 16)
- return subAnimateMurphy;
+ return;
if (YawnSleepCounter < 2000)
{
// normal grin
// (default: single graphic, no animation)
- subCopyImageToScreen(*si, aniMurphy, YawnSleepCounter - 16);
+ subCopyAnimToScreen(*si, aniMurphy, YawnSleepCounter - 16);
- return subAnimateMurphy;
+ return;
}
if (YawnSleepCounter < 4000)
{
// yawn! and look depressed afterwards...
// (default: 12 animation frames with delay of 8)
- subCopyImageToScreen(*si, aniMurphyYawn, YawnSleepCounter - 2000);
+ subCopyAnimToScreen(*si, aniMurphyYawn, YawnSleepCounter - 2000);
- return subAnimateMurphy;
+ return;
}
if (YawnSleepCounter < 6400)
{
// yawn again!
// (default: 12 animation frames with delay of 8)
- subCopyImageToScreen(*si, aniMurphyYawn, YawnSleepCounter - 4000);
+ subCopyAnimToScreen(*si, aniMurphyYawn, YawnSleepCounter - 4000);
- return subAnimateMurphy;
+ return;
}
// time1 = 6400 + 12 * 8; // (default: 6496 == 6400 + 12 * 8)
{
// yawn again! - third time
// (default: 12 animation frames with delay of 8)
- subCopyImageToScreen(*si, aniMurphyYawn, YawnSleepCounter - 6400);
+ subCopyAnimToScreen(*si, aniMurphyYawn, YawnSleepCounter - 6400);
- return subAnimateMurphy;
+ return;
}
// time2 = 6496 + 3 * 64; // (default: 6688 == 6496 + 3 * 64)
time2 = 6496 + 3 * 100;
if (YawnSleepCounter > time2) // Murphy already went to sleep
- return subAnimateMurphy;
+ return;
if (PlayField16[*si - 1] == 0)
{
// no sleep -- go back to "wait and start yawning" phase
YawnSleepCounter = 144;
- return subAnimateMurphy;
+ return;
}
else
{
// go to sleep (right side)
// (default: 3 animation frames with delay of 64)
- subCopyImageToScreen(*si, aniMurphySleepRight, YawnSleepCounter - time1);
+ subCopyAnimToScreen(*si, aniMurphySleepRight, YawnSleepCounter - time1);
- return subAnimateMurphy;
+ return;
}
}
// go to sleep (left side)
// (default: 3 animation frames with delay of 64)
- subCopyImageToScreen(*si, aniMurphySleepLeft, YawnSleepCounter - time1);
+ subCopyAnimToScreen(*si, aniMurphySleepLeft, YawnSleepCounter - time1);
- return subAnimateMurphy;
+ return;
// end of YAWN-SLEEP-Sequence
ax = (TimerVar & 3);
if (ax != 0)
- return subAnimateMurphy;
+ return;
// ------------------------------------------------------------------
// Murphy's YAWN & SLEEP sequence, counted down by YawnSleepCounter:
if (YawnSleepCounter == 4)
{
subCopyFieldToScreen(*si, fiMurphy); // normal grin
- return subAnimateMurphy;
+ return;
} // loc_g_5ECE:
if (YawnSleepCounter <= 500) // loc_g_5ED7:
- return subAnimateMurphy;
+ return;
if (YawnSleepCounter <= 522)
{
bx = (YawnSleepCounter - 500) / 2;
subCopyFieldToScreen(*si, aniMurphyYawn + bx); // yawn! and look depressed afterwards...
- return subAnimateMurphy;
+ return;
} // loc_g_5F00:
if (YawnSleepCounter <= 1000)
- return subAnimateMurphy;
+ return;
if (YawnSleepCounter <= 1022)
{
bx = (YawnSleepCounter - 1000) / 2;
subCopyFieldToScreen(*si, aniMurphyYawn + bx); // yawn again!
- return subAnimateMurphy;
+ return;
} // loc_g_5F32:
if (YawnSleepCounter <= 1600) // loc_g_5F3B:
- return subAnimateMurphy;
+ return;
if (YawnSleepCounter <= 1622)
{
bx = (YawnSleepCounter - 1600) / 2;
subCopyFieldToScreen(*si, aniMurphyYawn + bx); // yawn again! - third time
- return subAnimateMurphy;
+ return;
} // loc_g_5F64:
if (YawnSleepCounter > 1654)
- return subAnimateMurphy;
+ return;
if (PlayField16[*si - 1] == 0)
{
if (PlayField16[*si + 1] == 0)
{
YawnSleepCounter = 36;
- return subAnimateMurphy;
+ return;
}
else
{
bx = (YawnSleepCounter - 1622) / 16;
subCopyFieldToScreen(*si, aniMurphySleepRight + bx); // go to sleep
- return subAnimateMurphy;
+ return;
}
} // loc_g_5F81:
bx = (YawnSleepCounter - 1622) / 16;
subCopyFieldToScreen(*si, aniMurphySleepLeft + bx); // go to sleep
- return subAnimateMurphy;
+ return;
// end of YAWN-SLEEP-Sequence
default:
RedDiskReleaseFlag = 0;
- return subAnimateMurphy;
+ return;
break;
}
if (! subMoveKillsMurphy(*si - FieldWidth, ax, bl))
goto loc_g_6078;
- return subAnimateMurphy;
+ return;
// ==========================================================================
// moving right to left ...
if (! subMoveKillsMurphy(*si - 1, ax, bl))
goto loc_g_60DA;
- return subAnimateMurphy;
+ return;
// ==========================================================================
// moving up to down ...
if (! subMoveKillsMurphy(*si + FieldWidth, ax, bl))
goto loc_g_6154;
- return subAnimateMurphy;
+ return;
// ==========================================================================
// moving left to right ...
if (! subMoveKillsMurphy(*si + 1, ax, bl))
goto loc_g_61B6;
- return subAnimateMurphy;
+ return;
// ==========================================================================
// touching down to up ...
if (al == fiRedDisk)
goto loc_g_6A48;
- return subAnimateMurphy;
+ return;
// ==========================================================================
// touching right to left ...
if (al == fiRedDisk)
goto loc_g_6A64;
- return subAnimateMurphy;
+ return;
// ==========================================================================
// touching up to down ...
if (al == fiRedDisk)
goto loc_g_6A80;
- return subAnimateMurphy;
+ return;
// ==========================================================================
// touching left to right ...
if (al == fiRedDisk)
goto loc_g_6A9C;
- return subAnimateMurphy;
+ return;
// ==========================================================================
// Release Red disk: no move ...
ClearPos = -1;
// end of FS
if (LowByte(RedDiskCount) == 0)
- return subAnimateMurphy;
+ return;
if (LowByte(RedDiskReleasePhase) != 0)
- return subAnimateMurphy;
+ return;
if (LowByte(RedDiskReleaseFlag) != 1)
- return subAnimateMurphy;
+ return;
MovHighByte(&PlayField16[*si], 0x2A);
MovingPictureSequencePhase = 0x40; // init picture move sequence
if (SgnHighByte(PlayField16[*si - FieldWidth]) >= 0)
{
ExplodeFieldSP(*si); // Explode
- return subAnimateMurphy;
+
+ return;
}
PlayField16[*si - FieldWidth] = fiBase;
if (SgnHighByte(PlayField16[*si - 1]) >= 0)
{
ExplodeFieldSP(*si); // Explode
- return subAnimateMurphy;
+
+ return;
}
PlayField16[*si - 1] = fiBase;
if (SgnHighByte(PlayField16[*si + FieldWidth]) >= 0)
{
ExplodeFieldSP(*si); // Explode
- return subAnimateMurphy;
+
+ return;
}
PlayField16[*si + FieldWidth] = fiBase;
if (SgnHighByte(PlayField16[*si + 1]) >= 0)
{
ExplodeFieldSP(*si); // Explode
- return subAnimateMurphy;
+
+ return;
}
PlayField16[*si + 1] = fiBase;
if (SgnHighByte(PlayField16[*si - FieldWidth]) >= 0)
{
ExplodeFieldSP(*si); // Explode
- return subAnimateMurphy;
+
+ return;
}
PlayField16[*si - FieldWidth] = fiBase;
// ==========================================================================
loc_g_64DF:
- subCopyFieldToScreen(*si, aniMurphyTouchUp);
+ subCopyImageToScreen(*si, aniMurphyTouchUp);
subSoundFXBase();
dx = aniTouchBase;
dxPos = *si - FieldWidth;
if (SgnHighByte(PlayField16[*si - 1]) >= 0)
{
ExplodeFieldSP(*si); // Explode
- return subAnimateMurphy;
+
+ return;
}
PlayField16[*si - 1] = fiBase;
// ==========================================================================
loc_g_651D:
- subCopyFieldToScreen(*si, aniMurphyTouchLeft);
+ subCopyImageToScreen(*si, aniMurphyTouchLeft);
subSoundFXBase();
dx = aniTouchBase;
dxPos = *si - 1;
if (SgnHighByte(PlayField16[*si + FieldWidth]) >= 0)
{
ExplodeFieldSP(*si); // Explode
- return subAnimateMurphy;
+
+ return;
}
PlayField16[*si + FieldWidth] = fiBase;
// ==========================================================================
loc_g_655B:
- subCopyFieldToScreen(*si, aniMurphyTouchDown);
+ subCopyImageToScreen(*si, aniMurphyTouchDown);
subSoundFXBase();
dx = aniTouchBase;
dxPos = *si + FieldWidth;
if (SgnHighByte(PlayField16[*si + 1]) >= 0)
{
ExplodeFieldSP(*si); // Explode
- return subAnimateMurphy;
+
+ return;
}
PlayField16[*si + 1] = fiBase;
// ==========================================================================
loc_g_6599:
- subCopyFieldToScreen(*si, aniMurphyTouchRight);
+ subCopyImageToScreen(*si, aniMurphyTouchRight);
subSoundFXBase();
dx = aniTouchBase;
dxPos = *si + 1;
// ==========================================================================
loc_g_668E:
- subCopyFieldToScreen(*si, aniMurphyTouchUp);
+ subCopyImageToScreen(*si, aniMurphyTouchUp);
subSoundFXInfotron();
dx = aniTouchInfotron;
MovHighByte(&PlayField16[*si], 0x14);
// ==========================================================================
loc_g_66C0:
- subCopyFieldToScreen(*si, aniMurphyTouchLeft);
+ subCopyImageToScreen(*si, aniMurphyTouchLeft);
subSoundFXInfotron();
dx = aniTouchInfotron;
MovHighByte(&PlayField16[*si], 0x15);
// ==========================================================================
loc_g_66F2:
- subCopyFieldToScreen(*si, aniMurphyTouchDown);
+ subCopyImageToScreen(*si, aniMurphyTouchDown);
subSoundFXInfotron();
dx = aniTouchInfotron;
MovHighByte(&PlayField16[*si], 0x16);
// ==========================================================================
loc_g_6724:
- subCopyFieldToScreen(*si, aniMurphyTouchRight);
+ subCopyImageToScreen(*si, aniMurphyTouchRight);
subSoundFXInfotron();
dx = aniTouchInfotron;
MovHighByte(&PlayField16[*si], 0x17);
MurphyDY = 0;
// end of FS
if (LowByte(InfotronsNeeded) != 0)
- return subAnimateMurphy;
+ return;
#if 1
if (!game_sp_info.LevelSolved)
loc_g_679B:
ax = PlayField16[*si - 2];
if (ax != 0)
- return subAnimateMurphy;
+ return;
MovHighByte(&PlayField16[*si - 2], 1);
- subCopyFieldToScreen(*si, aniPushLeft); // draw pushing murphy
+ subCopyImageToScreen(*si, aniPushLeft); // draw pushing murphy
dx = aniZonkRollLeft;
dxPos = *si - 1;
dx2 = aniPushLeft;
loc_g_67D4:
ax = PlayField16[*si + 2];
if (ax != 0)
- return subAnimateMurphy;
+ return;
ax = PlayField16[*si + FieldWidth + 1];
if (ax == 0) // zonk falls
- return subAnimateMurphy;
+ return;
MovHighByte(&PlayField16[*si + 2], 1);
- subCopyFieldToScreen(*si, aniPushRight); // draw pushing murphy
+ subCopyImageToScreen(*si, aniPushRight); // draw pushing murphy
dx = aniZonkRollRight;
dxPos = *si + 1;
dx2 = aniPushRight;
// ==========================================================================
loc_g_6817:
- subCopyFieldToScreen(*si, aniMurphyTouchUp);
+ subCopyImageToScreen(*si, aniMurphyTouchUp);
if (YellowDisksExploded != 0)
{
YawnSleepCounter = 40; // stay hypnotized
- return subAnimateMurphy;
+
+ return;
} // loc_g_6838:
+#if 1
+ // draw new terminal type
+ subCopyImageToScreen(*si - FieldWidth, aniTerminalActive);
+#else
subCopyFieldToScreen(*si - FieldWidth, 0x88); // draw new terminal type
+#endif
TerminalState[*si - FieldWidth] = 8;
goto loc_g_68F0;
// ==========================================================================
loc_g_684E:
- subCopyFieldToScreen(*si, aniMurphyTouchLeft);
+ subCopyImageToScreen(*si, aniMurphyTouchLeft);
if (YellowDisksExploded != 0)
{
YawnSleepCounter = 40; // stay hypnotized
- return subAnimateMurphy;
+
+ return;
} // loc_g_6838:
+#if 1
+ // draw new terminal type
+ subCopyImageToScreen(*si - 1, aniTerminalActive);
+#else
subCopyFieldToScreen(*si - 1, 0x88); // draw new terminal type
+#endif
TerminalState[*si - 1] = 8;
goto loc_g_68F0;
// ==========================================================================
loc_g_6884:
- subCopyFieldToScreen(*si, aniMurphyTouchDown);
+ subCopyImageToScreen(*si, aniMurphyTouchDown);
if (YellowDisksExploded != 0)
{
YawnSleepCounter = 40; // stay hypnotized
- return subAnimateMurphy;
+
+ return;
} // loc_g_6838:
+#if 1
+ // draw new terminal type
+ subCopyImageToScreen(*si + FieldWidth, aniTerminalActive);
+#else
subCopyFieldToScreen(*si + FieldWidth, 0x88); // draw new terminal type
+#endif
TerminalState[*si + FieldWidth] = 8;
goto loc_g_68F0;
// ==========================================================================
loc_g_68BA:
- subCopyFieldToScreen(*si, aniMurphyTouchRight);
+ subCopyImageToScreen(*si, aniMurphyTouchRight);
if (YellowDisksExploded != 0)
{
YawnSleepCounter = 40; // stay hypnotized
- return subAnimateMurphy;
+
+ return;
} // loc_g_6838:
+#if 1
+ // draw new terminal type
+ subCopyImageToScreen(*si + 1, aniTerminalActive);
+#else
subCopyFieldToScreen(*si + 1, 0x88); // draw new terminal type
+#endif
TerminalState[*si + 1] = 8;
// ==========================================================================
// common TERMINAL stuff moving/touching from all directions
ExplodeFieldSP (i);
}
- return subAnimateMurphy;
+ return;
// ==========================================================================
// PORT down to up, VERTICAL PORT, CROSS PORT all moving down to up
loc_g_6916:
if (PlayField16[*si - 2 * FieldWidth] != 0)
- return subAnimateMurphy;
+ return;
dx = aniSplitUpDown;
dx2Step = -FieldWidth;
loc_g_693A:
if (PlayField16[*si - 2] != 0)
- return subAnimateMurphy;
+ return;
dx = aniMurphyEatLeft;
dx2Step = -1;
loc_g_695E:
if (PlayField16[*si + 2 * FieldWidth] != 0)
- return subAnimateMurphy;
+ return;
dx = aniSplitUpDown;
dx2Step = FieldWidth;
loc_g_6982:
if (PlayField16[*si + 2] != 0)
- return subAnimateMurphy;
+ return;
dx = aniMurphyEatRight;
dx2Step = 1;
loc_g_6AB8:
if (PlayField16[*si - 2 * FieldWidth] != 0)
- return subAnimateMurphy;
+ return;
PlayField16[*si - 2 * FieldWidth] = 0x1200;
- subCopyFieldToScreen(*si, aniPushRight);
+ subCopyImageToScreen(*si, aniPushRight);
dx = aniYellowDisk;
dxPos = *si - FieldWidth;
dx2 = aniPushUpDown;
loc_g_6AF1:
if (PlayField16[*si - 2] != 0)
- return subAnimateMurphy;
+ return;
PlayField16[*si - 2] = 0x1200;
- subCopyFieldToScreen(*si, aniPushLeft);
+ subCopyImageToScreen(*si, aniPushLeft);
dx = aniYellowDisk;
dxPos = *si - 1;
dx2 = aniPushLeft;
loc_g_6B2A:
if (PlayField16[*si + 2 * FieldWidth] != 0)
- return subAnimateMurphy;
+ return;
PlayField16[*si + 2 * FieldWidth] = 0x1200;
- subCopyFieldToScreen(*si, aniPushRight);
+ subCopyImageToScreen(*si, aniPushRight);
dx = aniYellowDisk;
dxPos = *si + FieldWidth;
dx2 = aniPushUpDown;
loc_g_6B63:
if (PlayField16[*si + 2] != 0)
- return subAnimateMurphy;
+ return;
PlayField16[*si + 2] = 0x1200;
- subCopyFieldToScreen(*si, aniPushRight);
+ subCopyImageToScreen(*si, aniPushRight);
dx = aniYellowDisk;
dxPos = *si + 1;
dx2 = aniPushRight;
loc_g_6B9B:
if (PlayField16[*si - 2] != 0)
- return subAnimateMurphy;
+ return;
PlayField16[*si - 2] = 0x800;
- subCopyFieldToScreen(*si, aniPushLeft);
+ subCopyImageToScreen(*si, aniPushLeft);
dx = aniOrangeDisk;
dxPos = *si - 1;
dx2 = aniPushLeft;
loc_g_6BD3:
if (PlayField16[*si + 2] != 0)
- return subAnimateMurphy;
+ return;
if (PlayField16[*si + FieldWidth + 1] == 0) // falling goes before pushing
- return subAnimateMurphy;
+ return;
PlayField16[*si + 2] = 0x100;
- subCopyFieldToScreen(*si, aniPushRight);
+ subCopyImageToScreen(*si, aniPushRight);
dx = aniOrangeDisk;
dxPos = *si + 1;
dx2 = aniPushRight;
if (bl == 0x2A) // Red disk release timer
goto loc_g_716E;
- return subAnimateMurphy;
+ return;
// ==========================================================================
// Paint frame of MOVING.DAT sequence
#if 1
if (!(ClearPos < 0)) // clear field that murphy is leaving
- subCopyFieldToScreen(ClearPos, 0);
+ subCopyImageToScreen(ClearPos, aniSpace);
#else
if (! ClearPos < 0) // clear field that murphy is leaving
subCopyFieldToScreen(ClearPos, 0);
}
else // pushing something
{
+#if 1
+ // (SeqPos iterates from 0 to 7 while pushing)
+ StretchedSprites.BltImg(X + tDeltaX, Y + tDeltaY, dx2, SeqPos);
+#else
StretchedSprites.BltEx(X + tDeltaX, Y + tDeltaY, dx2);
+#endif
}
}
MurphyScreenXPos = MurphyScreenXPos + 2 * MurphyDX;
MurphyScreenYPos = MurphyScreenYPos + 2 * MurphyDY;
#endif
- subCopyFieldToScreen(ClearPos, 0); // clear the field that murphy leaves
+ subCopyImageToScreen(ClearPos, aniSpace); // clear the field that murphy leaves
tDeltaX = MurphyDX * LocalStretch * (SeqPos + 1);
tDeltaY = MurphyDY * LocalStretch * (SeqPos + 1);
X = GetStretchX(dxPos) + tDeltaX;
SeqPos = SeqPos + 1;
if (dx[SeqPos] > -1)
- return subAnimateMurphy;
+ return;
// Follow-up after movement completed 'loc_g_6D35:
MurphyXPos = MurphyXPos + MurphyDX;
goto loc_g_747F;
ExitToMenuFlag = 1;
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// infotron, moving up
loc_g_6EC8: // space, base
PlayField16[*si] = fiMurphy;
subAdjustZonksInfotronsAboveMurphy(*si + FieldWidth);
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// infotron, moving left
loc_g_6EE6: // space, base
PlayField16[*si] = fiMurphy;
subAdjustZonksInfotronsAboveMurphy(*si + 1);
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// infotron, moving down
PlayField16[*si - FieldWidth] = 0;
PlayField16[*si] = fiMurphy;
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// infotron, moving right
loc_g_71C4: // space, base
subAdjustZonksInfotronsAboveMurphy(*si - 1);
PlayField16[*si] = fiMurphy;
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// infotron, touching up
if (LowByte(PlayField16[*si - FieldWidth]) != fiExplosion)
PlayField16[*si - FieldWidth] = 0;
- return subAnimateMurphy;
+ return;
// ==========================================================================
// infotron, touching left
if (LowByte(PlayField16[*si - 1]) != fiExplosion)
PlayField16[*si - 1] = 0;
- return subAnimateMurphy;
+ return;
// ==========================================================================
// infotron, touching down
if (LowByte(PlayField16[*si + FieldWidth]) != fiExplosion)
PlayField16[*si + FieldWidth] = 0;
- return subAnimateMurphy;
+ return;
// ==========================================================================
// infotron, touching right
if (LowByte(PlayField16[*si + 1]) != fiExplosion)
PlayField16[*si + 1] = 0;
- return subAnimateMurphy;
+ return;
// ==========================================================================
// zonk, pushing left
PlayField16[*si - 2] = fiZonk;
subExplodeSnikSnaksBelow(*si - 2);
*si = *si - 1;
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// zonk, pushing right
PlayField16[*si + 2] = fiZonk;
subExplodeSnikSnaksBelow(*si + 2);
*si = *si + 1;
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// exit
PlayField16[*si] = fiSpace; // remove Murphy from playfield after exiting
#endif
- return subAnimateMurphy;
+ return;
// ==========================================================================
// Push Zonk from right to left
loc_g_6F7E:
if (DemoKeyCode == keyLeft && PlayField16[*si - 1] == fiZonk)
- return subAnimateMurphy;
+ return;
PlayField16[*si] = fiMurphy; // else restore - no more zonk pushing!
PlayField16[*si - 1] = fiZonk;
if (LowByte(PlayField16[*si - 2]) != fiExplosion)
PlayField16[*si - 2] = 0;
- subCopyFieldToScreen(*si, fiMurphy);
- return subAnimateMurphy;
+ subCopyImageToScreen(*si, aniMurphy);
+
+ return;
// ==========================================================================
// Push Zonk from left to right
loc_g_6FBC:
if (DemoKeyCode == keyRight && PlayField16[*si + 1] == fiZonk)
- return subAnimateMurphy;
+ return;
PlayField16[*si] = fiMurphy; // else restore - no more zonk pushing!
PlayField16[*si + 1] = fiZonk;
if (LowByte(PlayField16[*si + 2]) != fiExplosion)
PlayField16[*si + 2] = 0;
- subCopyFieldToScreen(*si, fiMurphy);
- return subAnimateMurphy;
+ subCopyImageToScreen(*si, aniMurphy);
+
+ return;
// ==========================================================================
// Push orange disk from right to left
loc_g_6FFA:
if (DemoKeyCode == keyLeft && PlayField16[*si - 1] == fiOrangeDisk)
- return subAnimateMurphy;
+ return;
PlayField16[*si] = fiMurphy; // else restore - no more pushing!
PlayField16[*si - 1] = fiOrangeDisk;
if (LowByte(PlayField16[*si - 2]) != fiExplosion)
PlayField16[*si - 2] = 0;
- subCopyFieldToScreen(*si, fiMurphy);
- return subAnimateMurphy;
+ subCopyImageToScreen(*si, aniMurphy);
+
+ return;
// ==========================================================================
// Push orange disk from left to right
loc_g_7038:
if (DemoKeyCode == keyRight && PlayField16[*si + 1] == fiOrangeDisk)
- return subAnimateMurphy;
+ return;
PlayField16[*si] = fiMurphy; // else restore - no more pushing!
PlayField16[*si + 1] = fiOrangeDisk;
if (LowByte(PlayField16[*si + 2]) != fiExplosion)
PlayField16[*si + 2] = 0;
- subCopyFieldToScreen(*si, fiMurphy);
- return subAnimateMurphy;
+ subCopyImageToScreen(*si, aniMurphy);
+
+ return;
// ==========================================================================
// Push yellow disk from down to up
loc_g_7076:
if (DemoKeyCode == keyUp && PlayField16[*si - FieldWidth] == fiYellowDisk)
- return subAnimateMurphy;
+ return;
PlayField16[*si] = fiMurphy; // else restore - no more pushing!
PlayField16[*si - FieldWidth] = fiYellowDisk;
if (LowByte(PlayField16[*si - 2 * FieldWidth]) != fiExplosion)
PlayField16[*si - 2 * FieldWidth] = 0;
- subCopyFieldToScreen(*si, fiMurphy);
- return subAnimateMurphy;
+ subCopyImageToScreen(*si, aniMurphy);
+
+ return;
// ==========================================================================
// Push yellow disk from right to left
loc_g_70B4:
if (DemoKeyCode == keyLeft && PlayField16[*si - 1] == fiYellowDisk)
- return subAnimateMurphy;
+ return;
PlayField16[*si] = fiMurphy; // else restore - no more pushing!
PlayField16[*si - 1] = fiYellowDisk;
if (LowByte(PlayField16[*si - 2]) != fiExplosion)
PlayField16[*si - 2] = 0;
- subCopyFieldToScreen(*si, fiMurphy);
- return subAnimateMurphy;
+ subCopyImageToScreen(*si, aniMurphy);
+
+ return;
// ==========================================================================
// Push yellow disk from up to down
loc_g_70F2:
if (DemoKeyCode == keyDown && PlayField16[*si + FieldWidth] == fiYellowDisk)
- return subAnimateMurphy;
+ return;
PlayField16[*si] = fiMurphy; // else restore - no more pushing!
PlayField16[*si + FieldWidth] = fiYellowDisk;
if (LowByte(PlayField16[*si + 2 * FieldWidth]) != fiExplosion)
PlayField16[*si + 2 * FieldWidth] = 0;
- subCopyFieldToScreen(*si, fiMurphy);
- return subAnimateMurphy;
+ subCopyImageToScreen(*si, aniMurphy);
+
+ return;
// ==========================================================================
// Push yellow disk from left to right
loc_g_7130:
if (DemoKeyCode == keyRight && PlayField16[*si + 1] == fiYellowDisk)
- return subAnimateMurphy;
+ return;
PlayField16[*si] = fiMurphy; // else restore - no more pushing!
PlayField16[*si + 1] = fiYellowDisk;
if (LowByte(PlayField16[*si + 2]) != fiExplosion)
PlayField16[*si + 2] = 0;
- subCopyFieldToScreen(*si, fiMurphy);
- return subAnimateMurphy;
+ subCopyImageToScreen(*si, aniMurphy);
+
+ return;
// ==========================================================================
// time red disk release (space)
if (DemoKeyCode != keySpace)
{
PlayField16[*si] = fiMurphy;
- subCopyFieldToScreen(*si, fiMurphy);
+ subCopyImageToScreen(*si, aniMurphy);
RedDiskReleasePhase = 0;
}
else if (MovingPictureSequencePhase == 0x20)
{
+#if 1
+ // anxious murphy, dropping red disk
+ subCopyImageToScreen(*si, aniMurphyDropping);
+#else
subCopyFieldToScreen(*si, 43); // anxious murphy
+#endif
RedDiskReleasePhase = 1;
}
- return subAnimateMurphy;
+ return;
// ==========================================================================
// Special port down to up
subSpPortTest(*si);
*si = *si - FieldWidth;
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// Special port right to left
subSpPortTest(*si);
*si = *si - 1;
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// Special port up to down
subSpPortTest(*si);
*si = *si + FieldWidth;
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// Special port left to right
subSpPortTest(*si);
*si = *si + 1;
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// Move Red Disk up
*si = *si - FieldWidth;
PlayField16[*si] = fiMurphy;
subEatRedDisk(*si); // inc+show Murphy's red disks
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// Move Red Disk left
PlayField16[*si] = fiMurphy;
subEatRedDisk(*si); // inc+show Murphy's red disks
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// Move Red Disk down
*si = *si + FieldWidth;
PlayField16[*si] = fiMurphy;
subEatRedDisk(*si); // inc+show Murphy's red disks
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// Move Red Disk right
PlayField16[*si] = fiMurphy;
subEatRedDisk(*si); // inc+show Murphy's red disks
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// Eat Red Disk up
PlayField16[*si - FieldWidth] = 0;
subEatRedDisk(*si - FieldWidth); // inc+show Murphy's red disks
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// Eat Red Disk left
PlayField16[*si - 1] = 0;
subEatRedDisk(*si - 1); // inc+show Murphy's red disks
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// Eat Red Disk down
PlayField16[*si + FieldWidth] = 0;
subEatRedDisk(*si + FieldWidth); // inc+show Murphy's red disks
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// Eat Red Disk right
PlayField16[*si + 1] = 0;
subEatRedDisk(*si + 1); // inc+show Murphy's red disks
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// yellow disk, pushing up
*si = *si - FieldWidth;
PlayField16[*si] = fiMurphy;
PlayField16[*si - FieldWidth] = fiYellowDisk;
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// yellow disk, pushing left
*si = *si - 1;
PlayField16[*si] = fiMurphy;
PlayField16[*si - 1] = fiYellowDisk;
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// yellow disk, pushing down
*si = *si + FieldWidth;
PlayField16[*si] = fiMurphy;
PlayField16[*si + FieldWidth] = fiYellowDisk;
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// yellow disk pushing right
*si = *si + 1;
PlayField16[*si] = fiMurphy;
PlayField16[*si + 1] = fiYellowDisk;
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// orange disk, pushing left
*si = *si - 1;
PlayField16[*si] = fiMurphy;
PlayField16[*si - 1] = fiOrangeDisk;
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// orange disk, pushing right
MovHighByte(&PlayField16[*si + FieldWidth + 1], fiOrangeDisk);
}
- return subAnimateMurphy;
+ return;
// ==========================================================================
// Release a red disk
RedDiskCount = RedDiskCount - 1;
subDisplayRedDiskCount();
subSoundFXPush(); // Sound effects
-
- return subAnimateMurphy;
} // subAnimateMurphy
// ==========================================================================
// SUBROUTINE
// ==========================================================================
-int subExplodeSnikSnaksBelow(int si)
+void subExplodeSnikSnaksBelow(int si)
{
- int subExplodeSnikSnaksBelow;
-
int ax;
ax = LowByte(PlayField16[si + FieldWidth]);
if (ax == 0x11 || ax == 0xBB)
ExplodeFieldSP(si + FieldWidth);
-
- return subExplodeSnikSnaksBelow;
} // subExplodeSnikSnaksBelow
// ==========================================================================
// +++++++++++++++++++++++++++++++++++++++++
}
-void subCopyImageToScreen(int si, int graphic, int sync_frame)
+void subCopyAnimToScreen(int si, int graphic, int sync_frame)
{
int X, Y;
// +++++++++++++++++++++++++++++++++++++++++
}
+void subCopyImageToScreen(int si, int graphic)
+{
+ subCopyAnimToScreen(si, graphic, 0);
+}
+
static void subEatRedDisk(int si)
{
if (AllowRedDiskCheat == 0)
subDisplayRedDiskCount();
}
-int subAdjustZonksInfotronsAboveMurphy(int si)
+void subAdjustZonksInfotronsAboveMurphy(int si)
{
- int subAdjustZonksInfotronsAboveMurphy;
-
int ax;
if (LowByte(PlayField16[si]) != fiExplosion)
MovHighByte(&PlayField16[si - FieldWidth], 0x40); // make falling straigt down
}
- return subAdjustZonksInfotronsAboveMurphy;
+ return;
loc_g_15A8: // empty above
ax = PlayField16[si - FieldWidth - 1];
if (ax == fiZonk || ax == fiInfotron)
goto loc_g_15E8;
- return subAdjustZonksInfotronsAboveMurphy;
+ return;
loc_g_15C5: // zonk/infotron above left
ax = PlayField16[si - 1];
MovHighByte(&PlayField16[si - FieldWidth - 1], 0x60); // make roll right
PlayField16[si - FieldWidth] = 0x8888;
- return subAdjustZonksInfotronsAboveMurphy;
+
+ return;
loc_g_15E8: // zonk/infotron above right
ax = PlayField16[si + 1];
MovHighByte(&PlayField16[si - FieldWidth + 1], 0x50); // make roll left
PlayField16[si - FieldWidth] = 0x8888;
}
-
- return subAdjustZonksInfotronsAboveMurphy;
} // subAdjustZonksInfotronsAboveMurphy