#include "Murphy.h"
+
static void subEatRedDisk(int si);
static boolean subMoveKillsMurphy(int si, int ax, int bl);
-// static char *VB_Name = "modMurphy";
-
-// --- Option Explicit
-
#if 1
#define LocalStretch (2)
void subAnimateMurphy(int *si)
{
- // int ax, al, ah, bx, bl, i, X, Y;
- // int tX, tY, tDeltaX, tDeltaY, tPos, Tmp;
-#if 1
int ax, al, bl, i, X, Y;
int time1, time2;
-#else
- int ax, al, bx, bl, i, X, Y;
-#endif
int tDeltaX, tDeltaY, tPos, Tmp;
// Variables that hold information about the animation sequence
ax = PlayField16[*si];
al = LowByte(ax);
-#if 0
- printf("::: Murphy.c: subAnimateMurphy(): %d [%d, %d] %d, %d [%d]\n",
- *si, *si % 60, *si / 60, ax, al, (al == fiMurphy));
-#endif
-
-#if 0
- printf("::: Murphy.c: subAnimateMurphy(): %d [%d] [%d]\n",
- YawnSleepCounter, FrameCounter, TimerVar);
-#endif
-
if (al != fiMurphy)
{
MurphyMoveCounter = 0; // We have no Murphy! Exit!
dx2 = -1;
SeqPos = 0;
// end of FS
+
ScratchGravity = 0; // scratch gravity off
if (GravityFlag != 0) // Gravity? (1=gravity on)
{
bl = LowByte(PlayField16[*si - FieldWidth]); // check above
- if (! (bl == fiPortUp || bl == fiPortUpAndDown || bl == fiPortAllDirections))
+ if (! (bl == fiPortUp ||
+ bl == fiPortUpAndDown ||
+ bl == fiPortAllDirections))
{
if (PlayField16[*si + FieldWidth] == 0) // gravity on and space below!
ScratchGravity = 1;
if (UpdateTimeFlag != 0) // update time?
{
UpdatedFlag = 1; // prevent double update
- subUpdatePlayingTime(); // update playing time
}
}