rocksndiamonds-3.3.0.0
[rocksndiamonds.git] / src / game_sp / Makefile
index f6b31aab163442868783f9ac3425275c828484e9..d1d9ffc3ff55281a01f07ac614ee892d84b45a0b 100644 (file)
 # =============================================================================
-# Rocks'n'Diamonds Makefile (game_sp)
+# Makefile for native Supaplex engine for Rocks'n'Diamonds (game_sp)
 # -----------------------------------------------------------------------------
 # (c) 1995-2009 Holger Schemel <info@artsoft.org>
 # -----------------------------------------------------------------------------
-# MegaPlex version 0.5 beta release xmas 2001 by Frank Schindler,
+# based on MegaPlex version 0.5 beta release xmas 2001 by Frank Schindler,
 # based on the Speed Fix 6.3+ by Herman Perk,
-# based on original Supaplex by Michael Stopp & Philip Jespersen.
+# based on original Supaplex by Michael Stopp & Philip Jespersen
 # =============================================================================
 
 # -----------------------------------------------------------------------------
 # configuration
 # -----------------------------------------------------------------------------
 
-SRCS = main.c                  \
+SRCS = init.c                  \
+       file.c                  \
+       main.c                  \
        vb_lib.c                \
-       vb_vars.c               \
                                \
        ASM.c                   \
-       BitMapObject.c          \
        BugsTerminals.c         \
-       Capture.c               \
        DDScrollBuffer.c        \
        DDSpriteBuffer.c        \
-       Demo.c                  \
-       DemoBufferObject.c      \
-       DirectDrawGlobals.c     \
-       DirectXGlobals.c        \
        Display.c               \
        DoGameStuff.c           \
        Electrons.c             \
-       ErrorReporting.c        \
        Explosions.c            \
-       FakeDeclares.c          \
-       FancyRestore.c          \
-       GeneralTricks.c         \
        Globals.c               \
        Infotrons.c             \
        InitGameConditions.c    \
        Input.c                 \
-       LevelSetPreviewForm.c   \
        MainForm.c              \
        MainGameLoop.c          \
-       Marker.c                \
        Murphy.c                \
        OrangeDisk.c            \
-       PathTools.c             \
-       SettingsObject.c        \
        SnikSnaks.c             \
        Sound.c                 \
-       TickCountObject.c       \
-       TopMost.c               \
-       Zonk.c                  \
-       modAnimations.c         \
-       modGeneralTricks.c      \
-       modMPX.c
+       Zonk.c
 
-OBJS = main.o                  \
+OBJS = init.o                  \
+       file.o                  \
+       main.o                  \
        vb_lib.o                \
-       vb_vars.o               \
                                \
        ASM.o                   \
-       BitMapObject.o          \
        BugsTerminals.o         \
-       Capture.o               \
        DDScrollBuffer.o        \
        DDSpriteBuffer.o        \
-       Demo.o                  \
-       DemoBufferObject.o      \
-       DirectDrawGlobals.o     \
-       DirectXGlobals.o        \
        Display.o               \
        DoGameStuff.o           \
        Electrons.o             \
-       ErrorReporting.o        \
        Explosions.o            \
-       FakeDeclares.o          \
-       FancyRestore.o          \
-       GeneralTricks.o         \
        Globals.o               \
        Infotrons.o             \
        InitGameConditions.o    \
        Input.o                 \
-       LevelSetPreviewForm.o   \
        MainForm.o              \
        MainGameLoop.o          \
-       Marker.o                \
        Murphy.o                \
        OrangeDisk.o            \
-       PathTools.o             \
-       SettingsObject.o        \
        SnikSnaks.o             \
        Sound.o                 \
-       TickCountObject.o       \
-       TopMost.o               \
-       Zonk.o                  \
-       modAnimations.o         \
-       modGeneralTricks.o      \
-       modMPX.o
+       Zonk.o
 
 GAME_SP = game_sp.a