updated Makefile headers
[rocksndiamonds.git] / src / game_sp / Makefile
index 34617385f12f8fd305c47f479119c47cf1a08003..ae7c37fa2c5608cf6db10a94c4d34d1099fb5519 100644 (file)
@@ -1,11 +1,17 @@
 # =============================================================================
-# Makefile for native Supaplex engine for Rocks'n'Diamonds (game_sp)
+# Rocks'n'Diamonds - McDuffin Strikes Back!
 # -----------------------------------------------------------------------------
-# (c) 1995-2009 Holger Schemel <info@artsoft.org>
+# (c) 1995-2014 by Artsoft Entertainment
+#                  Holger Schemel
+#                  info@artsoft.org
+#                  http://www.artsoft.org/
 # -----------------------------------------------------------------------------
-# based on MegaPlex version 0.5 beta release xmas 2001 by Frank Schindler,
-# based on the Speed Fix 6.3+ by Herman Perk,
-# based on original Supaplex by Michael Stopp & Philip Jespersen
+# The native Supaplex game engine is based on:
+# - MegaPlex version 0.5 beta release xmas 2001 by Frank Schindler
+# - Speed Fix 6.3+ by Herman Perk
+# - Supaplex by Michael Stopp & Philip Jespersen
+# -----------------------------------------------------------------------------
+# src/game_sp/Makefile
 # =============================================================================
 
 # -----------------------------------------------------------------------------
@@ -16,73 +22,51 @@ SRCS =      init.c                  \
        file.c                  \
        main.c                  \
        vb_lib.c                \
-       vb_vars.c               \
                                \
        ASM.c                   \
        BugsTerminals.c         \
        DDScrollBuffer.c        \
        DDSpriteBuffer.c        \
-       Demo.c                  \
        Display.c               \
        DoGameStuff.c           \
        Electrons.c             \
        Explosions.c            \
-       FakeDeclares.c          \
        Globals.c               \
        Infotrons.c             \
        InitGameConditions.c    \
        Input.c                 \
-       LevelSetPreviewForm.c   \
        MainForm.c              \
        MainGameLoop.c          \
-       Marker.c                \
        Murphy.c                \
        OrangeDisk.c            \
-       PathTools.c             \
-       SettingsObject.c        \
        SnikSnaks.c             \
        Sound.c                 \
-       TickCountObject.c       \
-       TopMost.c               \
-       Zonk.c                  \
-       modAnimations.c         \
-       modMPX.c
+       Zonk.c
 
 OBJS = init.o                  \
        file.o                  \
        main.o                  \
        vb_lib.o                \
-       vb_vars.o               \
                                \
        ASM.o                   \
        BugsTerminals.o         \
        DDScrollBuffer.o        \
        DDSpriteBuffer.o        \
-       Demo.o                  \
        Display.o               \
        DoGameStuff.o           \
        Electrons.o             \
        Explosions.o            \
-       FakeDeclares.o          \
        Globals.o               \
        Infotrons.o             \
        InitGameConditions.o    \
        Input.o                 \
-       LevelSetPreviewForm.o   \
        MainForm.o              \
        MainGameLoop.o          \
-       Marker.o                \
        Murphy.o                \
        OrangeDisk.o            \
-       PathTools.o             \
-       SettingsObject.o        \
        SnikSnaks.o             \
        Sound.o                 \
-       TickCountObject.o       \
-       TopMost.o               \
-       Zonk.o                  \
-       modAnimations.o         \
-       modMPX.o
+       Zonk.o
 
 GAME_SP = game_sp.a