rnd-20100315-1-src
[rocksndiamonds.git] / src / game_sp / Makefile
index 97311dc0432fed7c936cbb8ce84554b83a792fcd..03424b382998c167c383af165fdcc7ac57a55a45 100644 (file)
@@ -1,11 +1,11 @@
 # =============================================================================
-# Rocks'n'Diamonds Makefile (game_sp)
+# Makefile for native Supaplex engine for Rocks'n'Diamonds (game_sp)
 # -----------------------------------------------------------------------------
 # (c) 1995-2009 Holger Schemel <info@artsoft.org>
 # -----------------------------------------------------------------------------
-# MegaPlex version 0.5 beta release xmas 2001 by Frank Schindler,
+# based on MegaPlex version 0.5 beta release xmas 2001 by Frank Schindler,
 # based on the Speed Fix 6.3+ by Herman Perk,
-# based on original Supaplex by Michael Stopp & Philip Jespersen.
+# based on original Supaplex by Michael Stopp & Philip Jespersen
 # =============================================================================
 
 # -----------------------------------------------------------------------------
 # -----------------------------------------------------------------------------
 
 SRCS = init.c                  \
+       file.c                  \
        main.c                  \
        vb_lib.c                \
        vb_vars.c               \
                                \
        ASM.c                   \
-       BitMapObject.c          \
        BugsTerminals.c         \
-       Capture.c               \
        DDScrollBuffer.c        \
        DDSpriteBuffer.c        \
        Demo.c                  \
@@ -57,14 +56,13 @@ SRCS =      init.c                  \
        modMPX.c
 
 OBJS = init.o                  \
+       file.o                  \
        main.o                  \
        vb_lib.o                \
        vb_vars.o               \
                                \
        ASM.o                   \
-       BitMapObject.o          \
        BugsTerminals.o         \
-       Capture.o               \
        DDScrollBuffer.o        \
        DDSpriteBuffer.o        \
        Demo.o                  \