return subMainGameLoop;
}
-int subMainGameLoop_Main()
+int subMainGameLoop_Main(byte action, boolean warp_mode)
{
int subMainGameLoop;
int bx;
// loc_g_186F:
- subProcessKeyboardInput(); // Check keyboard, act on keys
+ subProcessKeyboardInput(action); // Check keyboard, act on keys
// 'HACK:
// TimerVar = TimerVar + 1
return subMainGameLoop;
} // subMainGameLoop
+#if 0
+
int subMainGameLoop()
{
int subMainGameLoop;
return subMainGameLoop;
} // subMainGameLoop
+#endif
+
void subUpdatePlayingTime()
{
}