changed simple "printf()" debug output to new debug log function
[rocksndiamonds.git] / src / game_sp / MainGameLoop.c
index e1a20b102466cfcf641c694ffa8bfc9b5125b15a..c6d2d6dcfec6fa5c62aecaed377fa71343533ce9 100644 (file)
@@ -99,7 +99,7 @@ void subCalculateScreenScrollPos(void)
   {
     subGetRandomNumber();
 
-    // printf("::: ExplosionShake [%d]\n", FrameCounter);
+    // Debug("game:playing:SP", "ExplosionShake [%d]", FrameCounter);
   }
 
   ScreenScrollXPos = MurphyScreenXPos - (SCR_FIELDX / 2) * TILESIZE;