ScrollMaxX -= TILEX / 2;
ScrollMaxY -= TILEY / 2;
}
+#if 1
+ {
+ ScrollMinX -= game_sp.scroll_xoffset;
+ ScrollMaxX -= game_sp.scroll_xoffset;
+ ScrollMinY -= game_sp.scroll_yoffset;
+ ScrollMaxY -= game_sp.scroll_yoffset;
+ }
+#else
+ if (1)
+ {
+ ScrollMinX -= TILEX / 2;
+ ScrollMaxX -= TILEX / 2;
+ ScrollMinY -= TILEY / 2;
+ ScrollMaxY -= TILEY / 2;
+ }
+#endif
+#else
+ if (!menBorder)
+ {
+ ScrollMinX += TILEX / 2;
+ ScrollMinY += TILEY / 2;
+ ScrollMaxX -= TILEX / 2;
+ ScrollMaxY -= TILEY / 2;
+ }
#endif
#else