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rnd-20090719-1-src
[rocksndiamonds.git]
/
src
/
game_sp
/
InitGameConditions.c
diff --git
a/src/game_sp/InitGameConditions.c
b/src/game_sp/InitGameConditions.c
index ccbd2147175d9d6d7351f0fc5092473cffd5f2b6..d5818d25acbc285be57c8c64348d5483457ec40b 100644
(file)
--- a/
src/game_sp/InitGameConditions.c
+++ b/
src/game_sp/InitGameConditions.c
@@
-309,8
+309,11
@@
int subFetchAndInitLevelA(boolean UpdatePlayTime)
DemoFlag = 1;
GameBusyFlag = 0; // restore scissors too
DemoFlag = 1;
GameBusyFlag = 0; // restore scissors too
+
subFetchAndInitLevel(); // Fetch and initialize a level
subFetchAndInitLevel(); // Fetch and initialize a level
+
GameBusyFlag = 1; // no free screen write
GameBusyFlag = 1; // no free screen write
+
if (1 <= demo_stopped)
{
if (1 == demo_stopped)
if (1 <= demo_stopped)
{
if (1 == demo_stopped)
@@
-343,7
+346,9
@@
int subFetchAndInitLevel()
Trace("modInitGameConditions", "--> subFetchAndInitLevel");
Trace("modInitGameConditions", "Call ReadLevel");
Trace("modInitGameConditions", "--> subFetchAndInitLevel");
Trace("modInitGameConditions", "Call ReadLevel");
+
ReadLevel(); // Read LEVELS.DAT
ReadLevel(); // Read LEVELS.DAT
+
Trace("modInitGameConditions", "ReadLevel return subFetchAndInitLeveled");
if (RecordDemoFlag == 1)
Trace("modInitGameConditions", "ReadLevel return subFetchAndInitLeveled");
if (RecordDemoFlag == 1)
@@
-356,17
+361,27
@@
int subFetchAndInitLevel()
// Debug.Print "FetchPlay: " & Hex(RandomSeed)
// End If
GameBusyFlag = -GameBusyFlag; // make <>1
// Debug.Print "FetchPlay: " & Hex(RandomSeed)
// End If
GameBusyFlag = -GameBusyFlag; // make <>1
+
Trace("modInitGameConditions", "subConvertToEasySymbols");
Trace("modInitGameConditions", "subConvertToEasySymbols");
+
InfoCountInLevel = subConvertToEasySymbols(); // Convert to easy symbols
GameBusyFlag = -GameBusyFlag; // restore
InfoCountInLevel = subConvertToEasySymbols(); // Convert to easy symbols
GameBusyFlag = -GameBusyFlag; // restore
+
Trace("modInitGameConditions", "subDisplayLevel");
Trace("modInitGameConditions", "subDisplayLevel");
+
subDisplayLevel(); // Paint (Init) game field
subDisplayPanel(); // Paint (Init) Panel
subDisplayLevel(); // Paint (Init) game field
subDisplayPanel(); // Paint (Init) Panel
+
ResetInfotronsNeeded(InfoCountInLevel); // and reset Infotron count
ResetInfotronsNeeded(InfoCountInLevel); // and reset Infotron count
+
Data_SubRstFlg = 1;
Data_SubRstFlg = 1;
+
Trace("modInitGameConditions", "subInitGameConditions");
Trace("modInitGameConditions", "subInitGameConditions");
+
subInitGameConditions(); // Init game conditions (vars)
subInitGameConditions(); // Init game conditions (vars)
+
InitMurphyPos(); // Locate Murphy + screen pos
InitMurphyPos(); // Locate Murphy + screen pos
+
Trace("modInitGameConditions", "<-- subFetchAndInitLevel");
return subFetchAndInitLevel;
Trace("modInitGameConditions", "<-- subFetchAndInitLevel");
return subFetchAndInitLevel;