rnd-20100224-1-src
[rocksndiamonds.git] / src / game_sp / Globals.h
index 27bbb04ca40661523c539de3afb0295dac769c62..b8c7749633e5d923dbad95d190fa02c730effb88 100644 (file)
 #define aniSnikSnakRight               IMG_SP_SNIKSNAK_RIGHT
 #define aniSnikSnakUp                  IMG_SP_SNIKSNAK_UP
 
+#define aniSnikSnakTurnLeftToUp                IMG_SP_SNIKSNAK_TURNING_FROM_LEFT_UP
+#define aniSnikSnakTurnLeftToDown      IMG_SP_SNIKSNAK_TURNING_FROM_LEFT_DOWN
+#define aniSnikSnakTurnRightToUp       IMG_SP_SNIKSNAK_TURNING_FROM_RIGHT_UP
+#define aniSnikSnakTurnRightToDown     IMG_SP_SNIKSNAK_TURNING_FROM_RIGHT_DOWN
+#define aniSnikSnakTurnUpToLeft                IMG_SP_SNIKSNAK_TURNING_FROM_UP_LEFT
+#define aniSnikSnakTurnUpToRight       IMG_SP_SNIKSNAK_TURNING_FROM_UP_RIGHT
+#define aniSnikSnakTurnDownToLeft      IMG_SP_SNIKSNAK_TURNING_FROM_DOWN_LEFT
+#define aniSnikSnakTurnDownToRight     IMG_SP_SNIKSNAK_TURNING_FROM_DOWN_RIGHT
+
 #define aniTerminalActive              IMG_SP_TERMINAL_ACTIVE
 
-#define aniExplosionInfo               (111)
+#define aniDefaultExplosion            IMG_SP_DEFAULT_EXPLODING
+#define aniElectronExplosion           IMG_SP_ELECTRON_EXPLODING
+
+#define imgFrameCorner                 IMG_SP_FRAME_CORNER
+#define imgFrameHorizontal             IMG_SP_FRAME_HORIZONTAL
+#define imgFrameVertical               IMG_SP_FRAME_VERTICAL
 
 #else
 
 
 #define aniExplosionInfo               (111)
 
-#endif
-
 #define posFrameCorner                 (55)
 #define posFrameHorizontal             (111)
 #define posFrameVertical               (110)
 
+#endif
+
 
 #if 1
 
@@ -345,6 +359,8 @@ extern int getSequenceLength(int sequence);
 extern boolean isSnappingSequence(int sequence);
 
 extern int fiGraphic[];
+extern int aniSnikSnakTurningLeft[];
+extern int aniSnikSnakTurningRight[];
 
 extern boolean Alignments;
 extern boolean BlockingSpeed;