extern byte PlayField8[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
extern byte DisPlayField[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
#else
extern byte PlayField8[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
extern byte DisPlayField[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
#else