#define aniSnikSnakRight IMG_SP_SNIKSNAK_RIGHT
#define aniSnikSnakUp IMG_SP_SNIKSNAK_UP
+#define aniSnikSnakTurnLeftToUp IMG_SP_SNIKSNAK_TURNING_FROM_LEFT_UP
+#define aniSnikSnakTurnLeftToDown IMG_SP_SNIKSNAK_TURNING_FROM_LEFT_DOWN
+#define aniSnikSnakTurnRightToUp IMG_SP_SNIKSNAK_TURNING_FROM_RIGHT_UP
+#define aniSnikSnakTurnRightToDown IMG_SP_SNIKSNAK_TURNING_FROM_RIGHT_DOWN
+#define aniSnikSnakTurnUpToLeft IMG_SP_SNIKSNAK_TURNING_FROM_UP_LEFT
+#define aniSnikSnakTurnUpToRight IMG_SP_SNIKSNAK_TURNING_FROM_UP_RIGHT
+#define aniSnikSnakTurnDownToLeft IMG_SP_SNIKSNAK_TURNING_FROM_DOWN_LEFT
+#define aniSnikSnakTurnDownToRight IMG_SP_SNIKSNAK_TURNING_FROM_DOWN_RIGHT
+
#define aniTerminalActive IMG_SP_TERMINAL_ACTIVE
#define aniExplosionInfo (111)
extern boolean isSnappingSequence(int sequence);
extern int fiGraphic[];
+extern int aniSnikSnakTurningLeft[];
+extern int aniSnikSnakTurningRight[];
extern boolean Alignments;
extern boolean BlockingSpeed;