aniWallSpace
};
+int aniSnikSnakTurningLeft[] =
+{
+ aniSnikSnakTurnUpToLeft,
+ aniSnikSnakTurnLeftToDown,
+ aniSnikSnakTurnDownToRight,
+ aniSnikSnakTurnRightToUp
+};
+
+int aniSnikSnakTurningRight[] =
+{
+ aniSnikSnakTurnUpToRight,
+ aniSnikSnakTurnRightToDown,
+ aniSnikSnakTurnDownToLeft,
+ aniSnikSnakTurnLeftToUp
+};
+
+
int getSequenceLength(int sequence)
{
switch (sequence)