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rocksndiamonds-3.3.0.0
[rocksndiamonds.git]
/
src
/
game_sp
/
Explosions.c
diff --git
a/src/game_sp/Explosions.c
b/src/game_sp/Explosions.c
index ccd75b8f48b99180c1853455f2d8e1382cbe2246..4eded7b3444ea83a03b8e37d4143ec92ad692033 100644
(file)
--- a/
src/game_sp/Explosions.c
+++ b/
src/game_sp/Explosions.c
@@
-43,7
+43,8
@@
void subAnimateExplosion(int si)
if (bl == 8)
{
PlayField16[si] = 0;
if (bl == 8)
{
PlayField16[si] = 0;
- ExplosionShake = 0; // nothing explodes
+ ExplosionShake = 0; // nothing explodes
+ // ExplosionShakeMurphy = 0; // nothing explodes
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
GfxGraphic[GetX(si)][GetY(si)] = aniSpace;
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
GfxGraphic[GetX(si)][GetY(si)] = aniSpace;
@@
-57,7
+58,8
@@
loc_g_28D0: // explosion produces infotron
if (bl == 0x89)
{
PlayField16[si] = fiInfotron;
if (bl == 0x89)
{
PlayField16[si] = fiInfotron;
- MovLowByte(&ExplosionShake, 0); // nothing explodes
+ MovLowByte(&ExplosionShake, 0); // nothing explodes
+ // MovLowByte(&ExplosionShakeMurphy, 0); // nothing explodes
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
GfxGraphic[GetX(si)][GetY(si)] = aniInfotron;
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
GfxGraphic[GetX(si)][GetY(si)] = aniInfotron;
@@
-88,14
+90,19
@@
void ExplodeFieldSP(int si)
if (ax == fiHardWare)
return;
if (ax == fiHardWare)
return;
- ExplosionShake = 1; // something explodes
+ ExplosionShake = 1; // something explodes
+
if (ax == fiMurphy)
{
if (ax == fiMurphy)
{
-#if
1
+#if
0
printf("::: Explosions.c: ExplodeFieldSP(): killing murphy\n");
#endif
KillMurphyFlag = 1;
printf("::: Explosions.c: ExplodeFieldSP(): killing murphy\n");
#endif
KillMurphyFlag = 1;
+
+#if 1
+ ExplosionShakeMurphy = 30; // Murphy explodes
+#endif
}
if (ax == fiElectron)
}
if (ax == fiElectron)
@@
-161,7
+168,7
@@
static void LetExplodeFieldSP(int tsi, int cx, int dh)
break;
case fiMurphy:
break;
case fiMurphy:
-#if
1
+#if
0
printf("::: Explosions.c: LetExplodeFieldSP(): killing murphy [%d]\n",
tsi);
#endif
printf("::: Explosions.c: LetExplodeFieldSP(): killing murphy [%d]\n",
tsi);
#endif