static int subExplodeInfotron(int tsi, int cx);
static int subExplodeZonk(int tsi, int cx);
-static char *VB_Name = "modExplosions";
+// static char *VB_Name = "modExplosions";
// --- Option Explicit
// ==========================================================================
{
int subAnimateExplosion;
- int ax, bx, bl, X, Y;
+ // int ax, bx, bl, X, Y;
+ int ax, bl, X, Y;
if (LowByte(PlayField16[si]) != fiExplosion)
return subAnimateExplosion;
void ExplodeFieldSP(int si)
{
- int ax, al, cx, dl, dh;
+ // int ax, al, cx, dl, dh;
+ int ax, cx, dl;
ax = LowByte(PlayField16[si]);
if (ax == fiHardWare)
LetExplodeFieldSP(si + FieldWidth, cx, dl);
LetExplodeFieldSP(si + FieldWidth + 1, cx, dl);
-loc_g_2C3B:
+ // loc_g_2C3B:
subSoundFXExplosion();
} // ExplodeFieldSP
int ax, si;
-locloop_g_2919:
+ // locloop_g_2919:
for (si = 0; si <= LevelMax; si++)
{
ax = ByteToInt(PlayField8[si]);