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rnd-20130916-1-src
[rocksndiamonds.git]
/
src
/
game_sp
/
Explosions.c
diff --git
a/src/game_sp/Explosions.c
b/src/game_sp/Explosions.c
index 867cc27302cf73db8101aa10168b972730bc28d8..0a73d7541a01ad675e4fdb1c0a95374768a9c207 100644
(file)
--- a/
src/game_sp/Explosions.c
+++ b/
src/game_sp/Explosions.c
@@
-17,7
+17,10
@@
static void subExplodeZonk(int tsi, int cx);
void subAnimateExplosion(int si)
{
void subAnimateExplosion(int si)
{
- int ax, bl, X, Y;
+ int ax, bl;
+#if 0
+ int X, Y;
+#endif
if (LowByte(PlayField16[si]) != fiExplosion)
return;
if (LowByte(PlayField16[si]) != fiExplosion)
return;
@@
-35,8
+38,10
@@
void subAnimateExplosion(int si)
MovHighByte(&PlayField16[si], bl);
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MovHighByte(&PlayField16[si], bl);
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+#if 0
X = GetStretchX(si);
Y = GetStretchY(si);
X = GetStretchX(si);
Y = GetStretchY(si);
+#endif
GfxGraphic[GetX(si)][GetY(si)] = aniDefaultExplosion;
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
GfxGraphic[GetX(si)][GetY(si)] = aniDefaultExplosion;
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
@@
-71,8
+76,10
@@
loc_g_28D0: // explosion produces infotron
MovHighByte(&PlayField16[si], bl);
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MovHighByte(&PlayField16[si], bl);
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+#if 0
X = GetStretchX(si);
Y = GetStretchY(si);
X = GetStretchX(si);
Y = GetStretchY(si);
+#endif
GfxGraphic[GetX(si)][GetY(si)] = aniElectronExplosion;
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
}
GfxGraphic[GetX(si)][GetY(si)] = aniElectronExplosion;
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
}
@@
-276,15
+283,19
@@
static void subExplodeInfotron(int tsi, int cx)
void subClearFieldDueToExplosion(int si)
{
void subClearFieldDueToExplosion(int si)
{
+#if 0
int X, Y;
int X, Y;
+#endif
if (LowByte(PlayField16[si]) == fiExplosion)
return;
PlayField16[si] = 0;
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
if (LowByte(PlayField16[si]) == fiExplosion)
return;
PlayField16[si] = 0;
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+#if 0
X = GetStretchX(si);
Y = GetStretchY(si);
X = GetStretchX(si);
Y = GetStretchY(si);
+#endif
GfxGraphic[GetX(si)][GetY(si)] = aniSpace;
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
}
GfxGraphic[GetX(si)][GetY(si)] = aniSpace;
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
}