moved game values for score and health from player to game structure
[rocksndiamonds.git] / src / game_sp / DDSpriteBuffer.h
index 54b2df2cd8739299d33b99ea59e94a1fe7d8b529..a8cec3129706ab4772a438e22ca0066d8e63ca12 100644 (file)
@@ -5,25 +5,9 @@
 #ifndef DDSPRITEBUFFER_H
 #define DDSPRITEBUFFER_H
 
-#include "vb_types.h"
-#include "vb_defs.h"
-#include "vb_vars.h"
-#include "vb_lib.h"
-
 #include "global.h"
 
-extern void DDSpriteBuffer_BltEx(int pX, int pY, int SpritePos);
-extern void DDSpriteBuffer_BltImg(int pX, int pY, int graphic, int sync_frame);
-extern void DDSpriteBuffer_Cls(int BackColor);
-extern boolean DDSpriteBuffer_CreateAtSize(long Width, long Height, long xSprites, long ySprites);
-extern boolean DDSpriteBuffer_CreateFromFile(char *Path, long xSprites, long ySprites);
-extern long DDSpriteBuffer_Get_DestXOff();
-extern long DDSpriteBuffer_Get_DestYOff();
-extern int DDSpriteBuffer_Get_Height();
-extern DirectDrawSurface7 DDSpriteBuffer_Get_Surface();
-extern long DDSpriteBuffer_Get_Width();
-extern void DDSpriteBuffer_Let_DestXOff(long NewVal);
-extern void DDSpriteBuffer_Let_DestYOff(long NewVal);
-extern int DDSpriteBuffer_Set_DestinationSurface(DirectDrawSurface7 DSurface);
 
-#endif /* DDSPRITEBUFFER_H */
+void DDSpriteBuffer_BltImg(int pX, int pY, int graphic, int sync_frame);
+
+#endif // DDSPRITEBUFFER_H