long mWidth, mHeight;
-long mhWnd;
long mScrollX, mScrollY;
long mScrollX_last, mScrollY_last;
long mDestXOff, mDestYOff;
printf("::: REDRAW (%d, %d): %d, %d\n", x, y, graphic, sync_frame);
#endif
- StretchedSprites.BltImg(sx, sy, graphic, sync_frame);
+ DDSpriteBuffer_BltImg(sx, sy, graphic, sync_frame);
#if 1
num_redrawn++;
int xsize = SXSIZE;
int ysize = SYSIZE;
- int full_xsize = (FieldWidth - (menBorder.Checked ? 0 : 1)) * TILEX;
- int full_ysize = (FieldHeight - (menBorder.Checked ? 0 : 1)) * TILEY;
+ int full_xsize = (FieldWidth - (menBorder ? 0 : 1)) * TILEX;
+ int full_ysize = (FieldHeight - (menBorder ? 0 : 1)) * TILEY;
sxsize = (full_xsize < xsize ? full_xsize : xsize);
sysize = (full_ysize < ysize ? full_ysize : ysize);
sx = SX + (full_xsize < xsize ? (xsize - full_xsize) / 2 : 0);
sy = SY + (full_ysize < ysize ? (ysize - full_ysize) / 2 : 0);
- if (!menBorder.Checked)
+ if (!menBorder)
{
px += TILEX / 2;
py += TILEY / 2;
for (T = (double)tStep; T <= (double)1; T += tStep)
{
- if (UserDragFlag)
- goto SoftScrollEH;
-
mScrollX = oldX + T * dx;
mScrollY = oldY + T * dY;
ScrollX = mScrollX;
ScrollY = mScrollY;
}
- if (UserDragFlag)
- goto SoftScrollEH;
-
mScrollX = X;
mScrollY = Y;
ScrollX = mScrollX;
ScrollY = mScrollY;
-SoftScrollEH:
AlreadyRunning = False;
ScrollPlayfieldIfNeeded();