SR.left, SR.top, mScrollX, mScrollY, mDestXOff, mDestYOff);
#endif
+#if 0
+ /* !!! quick and dirty -- FIX THIS !!! */
+ if (tape.playing && tape.fast_forward &&
+ target_bitmap == window &&
+ (FrameCounter % 2) != 0)
+ printf("::: FrameCounter == %d\n", FrameCounter);
+#endif
+
+#if 1
+ SyncDisplay();
+#endif
+
#if 1
BlitBitmap(screenBitmap, target_bitmap,
SR.left, SR.top,
SCR_FIELDX * TILEX, SCR_FIELDY * TILEY, SX, SY);
#endif
+#if 1
+ FlushDisplay();
+#endif
+
return;
+
#endif
// DDraw.WaitForVerticalBlank DDWAITVB_BLOCKBEGIN, 0