changed click events for global animations to ignore 'consumed' clicks
[rocksndiamonds.git] / src / game_sp / BugsTerminals.h
index 1bd008867e36a15a5da7845e7e323e114adba69a..572395c133a300113c390c802dd513f130033b37 100644 (file)
@@ -5,15 +5,10 @@
 #ifndef BUGSTERMINALS_H
 #define BUGSTERMINALS_H
 
-#include "vb_types.h"
-#include "vb_defs.h"
-#include "vb_vars.h"
-#include "vb_lib.h"
-
 #include "global.h"
 
+extern byte TerminalState[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
 
-extern byte *TerminalState;
 extern int TerminalMaxCycles;
 
 extern void subAnimateBugs(int si);