int subAnimateTerminals;
// int bl, ax, al, X, Y;
+#if 1
+ short bl, al, X, Y;
+#else
int bl, al, X, Y;
+#endif
if (LowByte(PlayField16[si]) != fiTerminal)
return subAnimateTerminals;
}
#endif
+#if 1
+ printf("::: BugsTerminals.c: ========== subRandomize()\n");
+#endif
+
return subRandomize;
} // subRandomize
if (0x8000 == (RandomSeed & 0x8000))
RSeed = RSeed | 0x8000;
+#if 0
+ /* !!! TEST !!! */
+ Tmp = 0xFFFF & (((0x5E5 * RSeed) & 0xFFFF) + 0x31);
+#else
Tmp = 0xFFFF & (((0x5E5 * RandomSeed) & 0xFFFF) + 0x31);
+#endif
RandomSeed = 0x7FFF & Tmp;
if ((Tmp & 0x8000) != 0)
RandomSeed = RandomSeed | 0x8000;
// Mov randomseed, ax
// shr ax,1
+#if 0
+ printf("::: BugsTerminals.c: ---------- subGetRandomNumber(): %d\n",
+ subGetRandomNumber);
+#endif
+
return subGetRandomNumber;
} // subGetRandomNumber
-