// --- Option Explicit
-long GetTickCount();
+long MyGetTickCount();
byte *TerminalState;
int TerminalMaxCycles;
+
+#if 0
#define aniTerminal (0x80)
+#endif
// ==========================================================================
// SUBROUTINE
int subAnimateTerminals;
// int bl, ax, al, X, Y;
+#if 1
+ short bl;
+#else
int bl, al, X, Y;
+#endif
+
+#if 1
+ int lx = GetX(si);
+ int ly = GetY(si);
+ int graphic;
+#endif
if (LowByte(PlayField16[si]) != fiTerminal)
return subAnimateTerminals;
+ /* use native frame handling (undo frame incrementation in main loop) */
+ if (game.use_native_sp_graphics_engine)
+ GfxFrame[lx][ly]--;
+
+ /* get last random animation delay */
bl = HighByte(PlayField16[si]);
if ((bl & 0x80) == 0x80)
bl = (bl | 0xFF00);
bl = bl + 1;
- if (bl <= 0)
+ if (bl <= 0) /* return if random animation delay not yet reached */
{
MovHighByte(&PlayField16[si], bl);
+
+#if 1
+ if (game.use_native_sp_graphics_engine)
+ return subAnimateTerminals;
+#else
return subAnimateTerminals;
+#endif
}
+ /* calculate new random animation delay */
bl = -(subGetRandomNumber() & TerminalMaxCycles); // generate new random number
MovHighByte(&PlayField16[si], bl); // save new sequence#
+
+ /* check terminal state (active or inactive) */
bl = TerminalState[si] + 1;
if (bl == 8)
{
}
TerminalState[si] = bl;
+
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+#if 1
+
+ graphic = (bl < 8 ? aniTerminal : aniTerminalActive);
+
+ if (game.use_native_sp_graphics_engine)
+ GfxFrame[lx][ly] += getGraphicInfo_Delay(graphic);
+
+#if 1
+ subCopyAnimToScreen(si, graphic, GfxFrame[lx][ly]);
+#else
+ X = GetStretchX(si);
+ Y = GetStretchY(si);
+ StretchedSprites.BltImg(X, Y, graphic, GfxFrame[lx][ly]);
+#endif
+
+#else
+
al = aniTerminal + bl;
+
+#if 1
+ subCopyFieldToScreen(si, al);
+#else
X = GetStretchX(si);
Y = GetStretchY(si);
StretchedSprites.BltEx(X, Y, al);
+#endif
+
+#endif
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
return subAnimateTerminals;
long Tick, Tmp;
- Tick = GetTickCount();
+ Tick = MyGetTickCount();
Tmp = ((Tick ^ (long)(Tick / (1 << 16))) & 0xFFFF);
RandomSeed = 0x7FFF & Tmp;
if ((Tmp & 0x8000) != 0)
}
#endif
+#if 0
+ printf("::: BugsTerminals.c: ========== subRandomize()\n");
+#endif
+
return subRandomize;
} // subRandomize
if (0x8000 == (RandomSeed & 0x8000))
RSeed = RSeed | 0x8000;
+#if 0
+ /* !!! TEST !!! */
+ Tmp = 0xFFFF & (((0x5E5 * RSeed) & 0xFFFF) + 0x31);
+#else
Tmp = 0xFFFF & (((0x5E5 * RandomSeed) & 0xFFFF) + 0x31);
+#endif
RandomSeed = 0x7FFF & Tmp;
if ((Tmp & 0x8000) != 0)
RandomSeed = RandomSeed | 0x8000;
// Mov randomseed, ax
// shr ax,1
+#if 0
+ printf("::: BugsTerminals.c: ---------- subGetRandomNumber(): %d\n",
+ subGetRandomNumber);
+#endif
+
return subGetRandomNumber;
} // subGetRandomNumber
-