int bl, al, X, Y;
#endif
+#if 1
+ int lx = GetX(si);
+ int ly = GetY(si);
+ int graphic;
+#endif
+
if (LowByte(PlayField16[si]) != fiTerminal)
return subAnimateTerminals;
+ /* use native frame handling (undo frame incrementation in main loop) */
+ if (game.use_native_sp_graphics_engine)
+ GfxFrame[lx][ly]--;
+
bl = HighByte(PlayField16[si]);
if ((bl & 0x80) == 0x80)
bl = (bl | 0xFF00);
if (bl <= 0)
{
MovHighByte(&PlayField16[si], bl);
+
+#if 1
+ if (game.use_native_sp_graphics_engine)
+ return subAnimateTerminals;
+#else
return subAnimateTerminals;
+#endif
}
bl = -(subGetRandomNumber() & TerminalMaxCycles); // generate new random number
bl = 8;
}
+#if 1
+ graphic = (bl < 8 ? IMG_SP_TERMINAL : IMG_SP_TERMINAL_ACTIVE);
+
+ if (game.use_native_sp_graphics_engine)
+ GfxFrame[lx][ly] += getGraphicInfo_Delay(graphic);
+#endif
+
TerminalState[si] = bl;
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
al = aniTerminal + bl;
X = GetStretchX(si);
Y = GetStretchY(si);
#if 1
- StretchedSprites.BltImg(X, Y,
- bl < 8 ? IMG_SP_TERMINAL : IMG_SP_TERMINAL_ACTIVE,
- FrameCounter);
+ StretchedSprites.BltImg(X, Y, graphic, GfxFrame[lx][ly]);
#else
StretchedSprites.BltEx(X, Y, al);
#endif