added frame parameter to graphics drawing function for MM engine
[rocksndiamonds.git] / src / game_mm / mm_tools.h
index 7b3df48c3a38ff8c7422582cf8319ecf1ff9169f..d6679de56b0932058a9c3645d95501227cd5331c 100644 (file)
@@ -1,15 +1,13 @@
-/***********************************************************
-* Mirror Magic -- McDuffin's Revenge                       *
-*----------------------------------------------------------*
-* (c) 1994-2001 Artsoft Entertainment                      *
-*               Holger Schemel                             *
-*               Detmolder Strasse 189                      *
-*               33604 Bielefeld                            *
-*               Germany                                    *
-*               e-mail: info@artsoft.org                   *
-*----------------------------------------------------------*
-* tools.h                                                  *
-***********************************************************/
+// ============================================================================
+// Mirror Magic -- McDuffin's Revenge
+// ----------------------------------------------------------------------------
+// (c) 1994-2017 by Artsoft Entertainment
+//                         Holger Schemel
+//                 info@artsoft.org
+//                 https://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// mm_tools.h
+// ============================================================================
 
 #ifndef MM_TOOLS_H
 #define MM_TOOLS_H
 #define REQ_STAY_CLOSED                (1 << 4)
 #define REQ_STAY_OPEN          (1 << 5)
 
-#define REQUEST_WAIT_FOR       (REQ_ASK | REQ_CONFIRM)
-
-// font types
-#define FS_SMALL               0
-#define FS_BIG                 1
-#define FS_MEDIUM              2
-
 
 void SetDrawtoField_MM(int);
 void BackToFront(void);
@@ -72,23 +63,17 @@ void DrawGraphicAnimation_MM(int, int, int, int);
 
 void DrawGraphic_MM(int, int, int);
 void DrawGraphicExt_MM(DrawBuffer *, int, int, int);
-void DrawGraphicThruMask_MM(int, int, int);
-void DrawGraphicThruMaskExt_MM(DrawBuffer *, int, int, int);
+void DrawGraphicThruMask_MM(int, int, int, int);
+void DrawGraphicThruMaskExt_MM(DrawBuffer *, int, int, int, int);
 void DrawMiniGraphic_MM(int, int, int);
 void getMiniGraphicSource(int, Bitmap **, int *, int *);
 void DrawMiniGraphicExt_MM(DrawBuffer *, int, int, int);
 void DrawGraphicShifted_MM(int, int, int, int, int, int, int);
-void DrawGraphicShiftedThruMask_MM(int, int, int, int, int, int);
 void DrawScreenElementExt_MM(int, int, int, int, int, int, int);
 void DrawLevelElementExt_MM(int, int, int, int, int, int, int);
 void DrawScreenElementShifted_MM(int, int, int, int, int, int);
-void DrawLevelElementShifted_MM(int, int, int, int, int, int);
-void DrawScreenElementThruMask_MM(int, int, int);
-void DrawLevelElementThruMask_MM(int, int, int);
-void DrawLevelFieldThruMask_MM(int, int);
 void ErdreichAnbroeckeln(int, int);
 void DrawScreenElement_MM(int, int, int);
-void DrawLevelElement_MM(int, int, int);
 void DrawScreenField_MM(int, int);
 void DrawLevelField_MM(int, int);
 void DrawMiniElement_MM(int, int, int);
@@ -101,8 +86,8 @@ void DrawElement_MM(int, int, int);
 void DrawWallsExt_MM(int, int, int, int);
 void DrawWalls_MM(int, int, int);
 void DrawWallsAnimation_MM(int, int, int, int, int);
-void DrawMiniLevel_MM(int, int, int, int);
 void DrawMicroLevel_MM(int, int, boolean);
+void DrawTileCursor_MM(int, boolean);
 
 boolean Request(char *, unsigned int);
 unsigned int OpenDoor(unsigned int);