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fixed using wall tiles as gray ball content elements in MM engine
[rocksndiamonds.git]
/
src
/
game_mm
/
mm_tools.h
diff --git
a/src/game_mm/mm_tools.h
b/src/game_mm/mm_tools.h
index 58b2beb05dafd0e6ea3c5f9da6b4555d15282ba3..8857d7ba3ec861eefbf8d34ef5a450351ac56366 100644
(file)
--- a/
src/game_mm/mm_tools.h
+++ b/
src/game_mm/mm_tools.h
@@
-106,6
+106,8
@@
int get_element_phase(int);
int get_num_elements(int);
int get_rotated_element(int, int);
+int unmap_element(int);
+
int el2gfx(int);
int el_act2gfx(int, int);